Wow! It’s been a long time since I’ve contributed to the iMyth Blog site. It’s time to fire up the Furnace and get cooking again! This time it’s not about reporting about [...]
One of the Holy Grails to rise above the first generation of VR is to move from room-scale tracking to warehouse or house scale tracking. During the The Courier prototyping phase, the iMyth crew [...]
Here is a quick synopsis of the the Variety article, Location Based VR. The folks at Variety are very excited about the Void’s new Immersive Experience called “Curse of the [...]
The Disney Accelerator class of 2017 was just announced and two of its newest partners are The Void and Epic Games. The details of these new partnerships have yet to be understood. Two things for [...]
SteamVR is busily working on its next generation of tracking. The most significant advancement is in the Lighthouse, the core component of VR tracking. SteamVR Tracking is accomplished with two [...]
Lat month, in December, iMyth Demonstrated full body tracking for its interactor using the Perception Neuron tracking outfit. It was an impressive bit of engineering to get the system up and [...]
Welcome to WordPress. This is your first post. Edit or delete it, then start writing!
I just read an interesting article on Upload VR about Cloadhead’s “Blink” Locomotion system. I’ll need to study this article further. However, it looks like they are [...]
When it rains it pours. I also encountered an article today on Kataku about the Hyde Horror Maze. Not entirely dissimilar to The Void or the IMyTH experience, these folks wish to create an [...]
River is a collection of 13 new VR start-ups receiving funding from Rothberg Ventures. As with any new venture, it will be interesting to see where and how far these start-ups will attain. [...]
- 12