Month: July 2018

  • Steam VR V2 Demonstrated

    Steam VR V2 Demonstrated

    A quick little update of the evolution of Steam VR 2.0 Tracking.

    A VR Arcade proprietor, Tower Tag, successfully pulled off a large multi-player experience involving 6 players using 4 new Steam VR Base stations.

    This is exciting news since this group was able to hook everything up without too much major reconfiguration.

    Just as an update, the old Steam VR Tracking was specked at 5m x 5m space whereas the new Steam VR Tracking is specked out to handle a 10mx10m space. iMyth was able to spread those initial configurations to 20’x20′ with two participants but the coverage was spotty with dead zones. This seems crystal clear at 10mx10m with six participants.

    Can’t wait `till I get my hands on a set of these along with cartloads of new Steam VR tracking pucks.

  • ‘Jack Ryan’ Most Immersive Theme World Experience Ever?

    ‘Jack Ryan’ Most Immersive Theme World Experience Ever?

    Although I did not attend, this year at San Diego’s Comic-Con is an attraction like no others. In conjunction with the Amazon Series, ‘Jack Ryan’, is a 60,000 square foot immersive VR Themeworld experience. This thing is huge. A crew from Media Monks, an immersive marketing firm from Holland,  worked for months to create this outrageous, location-based experience. You Go Guys!

    As mentioned before, the experience takes place over a 60,000 square foot lot at the San Diego Comic-con. Participants done a backpack computer complete with Oculus VR headset, a climbing harness and motion control markers for hand and feet. During the experience, participants engage in gun fights, duck and cover to avoid fire, Get dropped in from a helicopter (Something I never thought of), escape from a zip line, walk a plank and drive a motion controlled vehicle. These guys pulled out all the stops! This is fantastic and I’m glad someone was able to pull it off if anything as a proof of concept.

    I don’t know much about Media Monks. However, their headquarters are in Amsterdam and they have offices around the world. The realm of immersive marketing is so big I have trouble wrapping my head around the scale and it is only getting bigger. If there any ambitious young people not certain to place all their eggs in the film or games basket may want to consider going into this growing field.

    Business-wise I see this as a marketing event sponsored by Amazon. Such practices are often employed by other production companies such as Lion’s Gate. So this experience is tied in with a major IP, taking place at the world’s largest geek’s fair. I’m sure this experience will do a great job demonstrating what could be done with VR immersive experience and hopefully open the floodgates for other future location-based attractions.

    As a foundation upon which to create a business model from I have my doubts. This is a very linear experience. Very few people, except for the die-hard Jack Ryan lovers, will want to go through this experience more than once. This is also a solo experience. The future of immersive experiences is dependent on collaborative experiences. Until the opportunity is given for participants to share the experience with others it will be a hard sell. Folks may argue that there is an interactor helping the participant through the experience. However, this interactor has no digital presence and is only concerned for getting the participant through the experience in the safest, fastest way while still adhering to the context of the themeworld. If the interactor had a digital presence and collaborated with the participant in fleshing out a unique story then folks would really fall in love with the adventure. Then of course there is the evil specter of throughput preventing this from being a commercially viable experience. I don’t know how many participants can be in the experience at one time but it does not look like many. The involvement of an interactor for each participant also drives up the cost of the experience itself. If an attraction such as this were in a for-profit facility then the throughput would have to be increased at least by tenfold or the cost of there experience would need to be staggering. This looks like a fantastic experience. However, would it warrant a $100 admission price?

    Overall, this is a very exciting and promising prototype. I wish I could be in San Diego to give this experience a try! Hopefully events such as this will continue to keep attracting the attention of the world and make immersive themeworld experience an expected component of our every day media.

  • Steam VR Approaching House Scale Tracking?

    Steam VR Approaching House Scale Tracking?

    One of the Holy Grails to rise above the first generation of VR is to move from room-scale tracking to warehouse or house scale tracking. During the The Courier prototyping phase, the iMyth crew was able to extend the Steam VR Tracking to 20 feet by 20 feet. There were artifacts with this scale including dead zones and intermittent spotty coverage. I have been anxiously waiting the arrival of Steam Tracking 2.0. I though it would be available by last December however it is only just starting to show up with certain Vive Pro packages.

    To hype the release of the new Steam VR tracking, Vive China President Alvin Wang Graylin Twitted a video of seven new SteamVR 2.0 base stations hooked up to a single Steam account after a SteamVR beta update. Inside the video, a participant navigates continuously through three separate rooms and interacts with multiple tracked objects. Seven V2.0 Lighthouses were used to track the experience space. We have no idea what the viewing experience was like but it did not seem as if the participant was slowed by dropped coverage or dead zones. He even travels through closed doors.

    https://twitter.com/twitter/statuses/1016992465742585857

    One of the really impressive aspects of this is that the group achieved a tracking area 67 square meters which more than double the recommended size of 25 square meters of the Steam Tracking 1.0. Here is the floor space schematic of the test.

    While currently being distributed, Steam Tracking 2.0 is still being developed and it will still be a while before technology at this scale reaches the consuming public. Evidently the off-the-shelf version of the trackers will only work with 4 trackers not 7 as reported by lead Steam VR Tracking developer Alan Yates. He confirmed that while it is possible to link 4 lighthouses at the moment, the released video is still prototype and a bit premature.

    Even though 7 Lighthouses is still not within grasp, I would still love to get my hands on 4 Lighthouses. Who knows? Maybe if the Lighthouses could be daisy chained in a linear sequence we could still achieve 75 square meters of tracked coverage. The imagination just spins!