by Blogmeister Meisterblogger | Sep 23, 2016 | Immersive Theme-worlds, IMyTH, Interactive Storytelling
I just listened to a great pod cast from a Road to VR article, What Dungeons & Dragons Can Teach Us About VR. In this podcast the announcer interviews Chris Perkins, Master Dungeon Master and Head Story Creator for Dungeons and Dragons. During the interview they... by Blogmeister Meisterblogger | Aug 17, 2016 | Immersive Theme-worlds, Industry
This article is a bit old but I wanted to provide a link for it, Control V, First Vive VR Arcade. This does a good job explaining how a Facility could be created with several experiences going on at the same time. by Blogmeister Meisterblogger | Aug 16, 2016 | Immersive Theme-worlds, IMyTH, Industry
Here is an article about Universal in Orlando opening it’s own version of the Void, Universal debutes “The Repository.” There isn’t much mentioned about the new attraction. One key note is that the experience will be un-tethered. I believe the... by Blogmeister Meisterblogger | Aug 16, 2016 | Immersive Theme-worlds, IMyTH, Industry, Technology
I encountered a great article describing The Void and their operation in NYC, Trippy Ghostbuster’s Experience. All in all the Polygon folks seemed very excited. The Void guys described their plans for world domination. This is very exciting. Is Imyth a Wannabe?... by Blogmeister Meisterblogger | Aug 4, 2016 | Immersive Theme-worlds, Industry, Interactive Storytelling, Technology
This is kind of a broad, sweeping article concerning the organization called “Future Of Storytelling.” Living stories I have not gone through all of the sub-links and articles but there is a lot of talk of combing games with traditional media but not a... by Blogmeister Meisterblogger | Aug 4, 2016 | Immersive Theme-worlds, IMyTH, Industry, Technology
Now this device definitely looks interesting. Intel Scientist Hints new Vive accessory Embedding function such as collision detection and hand tracking are definitely directions iMyth would wish to venture towards.