Category: Immersive Theme-worlds

  • Universal is Jumping In

    Here is an article about Universal in Orlando opening it’s own version of the Void, Universal debutes “The Repository.”

    There isn’t much mentioned about the new attraction. One key note is that the experience will be un-tethered. I believe the wireless experience will dominate V2 of the immersive experience. It’s only a matter of time and money until the technology catches up with demand.

  • Another Motivating Article to Support The Void

    I encountered a great article describing The Void and their operation in NYC, Trippy Ghostbuster’s Experience.

    All in all the Polygon folks seemed very excited. The Void guys described their plans for world domination. This is very exciting. Is Imyth a Wannabe? Sure! However. I have a hunch this is going to be big business. We may not be the first pioneers, but we can create great experiences!

  • Future of Storytelling

    This is kind of a broad, sweeping article concerning the organization called “Future Of Storytelling.”

    Living stories

    I have not gone through all of the sub-links and articles but there is a lot of talk of combing games with traditional media but not a whole lot of substance.

    See for your self :).

  • Possible new Direction for the Vive

    Now this device definitely looks interesting.

    Intel Scientist Hints new Vive accessory

    Embedding function such as collision detection and hand tracking are definitely directions iMyth would wish to venture towards.

  • Improve Interactors

    It looks like the cat is out of the Bag. One of these Website VR channels had an opportunity to talk with Charlie Hughes at UCF.
    In the the article they constant refer to the use of interactors. More specifically the article addresses the use of “smart” puppets for controlling multiple interactors at the same time. This is very similar to what we have proposed.

    Check out this article, The Wizard of Oz Narrates.

  • iMyth Post 4/29

    I figured I had better be documenting iMyth progress as things move along.

    I suppose I have been lax in doing so:

    • 4/25 – My Vive arrives via Fed-Ex. No one is home to receive it :(.
    • 4/26 – AT the end of the work day, I high-tail it to the Fed-Ex depot and pick up my Vive.
      • Yeah!
    • 4/27 – After spending the bulk of the day with class and students, I start focusing on installing my Vive. It does not work. I put together an impassioned message to Vive Support explaining my dilemma.
    • 4/28 – Muchos meetings all morning. AFter getting back from the meetings, I install the Vive on the Galley PC. It works! The Vive experience is pretty awesome!
    • 4/29 – I try to apply the feedback I received from Vive Support. To make a long story short, my computer is not VR compatible. After all this time I thought it was :(. Boy do I look silly. I Guess that sort of explains why the Occulus refused to work on my machine as well. Bryant, the fello from CAH says my iMyth machine will be arriving from Alienware today. Gotta keep my fingers crossed.
  • Disney Escape Games

    Hoo wee, I’m really excited about this post. This is all about Disney getting into the Escape Game business.

    This opportunity does give further confirmation that iMyth is on the right track.

    While iMyth is not chasing after the escape game market per se, we are pursuing the immersive theme world market which seems to be the evolutionary next step. Escape games 2.0 and beyond!

    Disney has:

    • Immersive Physical experiences
    • Collaboration with multiple participants and groovy interactors

    The only thing they don’t have is variability and randomness. According to their description, “Although this particular event was themed to the idea of “preserving time,” The Escape Challenge can be completely customized and tailored to fit any group’s event theme, message or objective. The specially constructed set is fully mobile and transportable, meaning it can be built and installed in function space available onsite a Disney convention resort or theme park event venue.” This may be an indication the Disney is starting to work customization and variability into the experience as well. Whether or not they are setting the stage for emergent narrative has yet to be seen.

    I really want to check this out.

    Here is the link to Disney Website.

     

  • Extended Vive Capability

    I bit the bullet and pre-ordered my Vive yesterday. Now I just need to wait for it to arrive in early April.

    In the mean time I will continue researching adding extended range to the Vive.

    Developers Stress Level Zero are doing just that with the Vive Lighthouse. Evidently, the lighthouse is just a dumb laser and the sensor does all of the work, picking up the laser signal and using the information to calculate position and orientation. These guys at Stress Level Zero experiment around, pushing the limites of the Vive’s ranch. Here are some of their results as posted in the Road to VR article, Developer pushes Valve’s lighthouse tracking to its limits.

    Evidently the lighthouse chain can be strung together. However, as expressed in this video, some hacking may be required:

    This would be very cool to employ a volume of Lighthouse emitters to produce a 3 D Lazer Mocap studio.

     

  • Experiences First!

    A couple of web article have come out over the last couple days which are really inspiring.

    In a few days, Activity on this web site will slow down in favor for the development of the iMyth experience. The iMyth experience is exactly just that, an immersive, theme world experience. This is not a game. This is not a story. However, this doesn’t mean that one cannot derive narrative or a competitive score while immersed in the experience. These are serendipitous bi-products which may occur but are never the primary focus.

    Evidence of this is expressed in the Upload to VR article, What the Billionaire saw in the Void. Instead of focusing on the sensational aspects of the experience, the article focus closer on the experiential side effects. There is a great quote in the article form Curtis Hickman, the lead designer for the experience, “People in The Void don’t want to rush, they want to take their time and absorb the experience,” Hickman said. “The Void is the exact opposite of where the rest of VR seems to be heading. We don’t see ourselves as making games, we see ourselves as making experiences.”

    In an entirely unrelated article, also from Upload to VR, The VR Scene Is Growing and Getting Weirder, there is a very interesting documentary about legendary film maker Phil Tippet and his experience with VR. In A nutshell, the video displayed Tippet encountering the VR media as less of a story telling devise as an experiential generator. In fact, there was a point in the interview where he found it necessary to abandon linear narrative entirely in lieu of the opportunity presented by this new media format.

  • Back Before the new Year!

    I have been a bit lax on the blog updates for the last few months.
    Never fear, the concepts for iMyth continue to move forward with new ideas, new partners and new innovations!

    Keep in contact for information concerning iMyth’s next MVP, (I’ll bet you didn’t even know we had a first :)).

    However, supporting the next MVP is this Technology from HTC and Valve. Part of our first MVP involved using simple hand gestures within a VR experience. We generated only mediocre results. Mind you did not allow ourselves much time to fine tweak the experience. Given a weak or so of tuning time I’m sure we could generate something a bit more palatable. The HTC Valve device doesn’t look that much better but who knows, this integrated solution may be all that is needed.

    [embedyt] http://www.youtube.com/watch?v=ABHl77XR8UA[/embedyt]

    I got the article from an upload VR article. They don’t seem very impressed either. However, after the short experience with the Leap Motion I’m will to give almost anything a try.