Tag: Tickle

  • Unlocking the Worlds of Your Imagination

    Unlocking the Worlds of Your Imagination

    iMyth Heroes Brings Legendary Characters to Life

    What If You Could Step Into Your Favorite Story?

    Imagine meeting Sherlock Holmes in your living room, exchanging wits with Mr. D’Arcy, or embarking on a high-seas adventure with Steamboat Willy—all from the palm of your hand. iMyth Heroes is transforming the way we experience storytelling, bringing legendary characters from beloved story worlds into interactive, augmented reality adventures.

    For Thousands of years, oral tradition, books, films, and video games have invited us into incredible universes. But what if you could do more than just watch or play? What if you could be part of the story? iMyth Heroes makes this possible by blending narrative depth, interactive engagement, and immersive technology to create experiences that are as limitless as your imagination.

    A Universe of Story Worlds—And You’re the Hero

    iMyth isn’t just developing Tickle as a template; we’re crafting entire legions of interactive characters from some of the world’s most beloved stories. From Bill Willingham’s Fables to H.P. Lovecraft’s Dream Worlds, we are actively working to bring an incredible roster of heroes, villains, and mythical beings into iMyth’s living, breathing digital universe.

    But we don’t want to stop there. What characters and story worlds do you want to step into? Whether it’s joining Alice in Wonderland, solving a case with Miss Marple, or facing off against legendary monsters, iMyth is opening the door to infinite possibilities.

    Bringing Happiness Through Interactive Storytelling

    At iMyth, our mission is simple: to spark joy, inspire wonder, and empower people through immersive storytelling. By combining the narrative depth of books and films, the interactivity of video games, and the immersive magic of theme parks, we create experiences that are more than entertainment—they are personal adventures that live in your memory.

    Join the Journey—Shape the Future of iMyth Heroes

    Your voice matters. As we expand iMyth Heroes, we want to hear from you! What legendary figures do you dream of interacting with? What adventures would you love to embark on? Share your thoughts, join our community, and help shape the future of immersive storytelling.

    ? Be part of the adventure—follow iMyth for updates and join the conversation today! ?

  • Creator Spotlight: Sunny

    Creator Spotlight: Sunny

    Every hero has an origin story, and for iMyth’s first character, Tickle, that story began with the boundless creativity of Sunny Zheng. As a pioneer in immersive storytelling, Sunny embarked on an artistic adventure—transforming a simple concept into a living, breathing hero.

    From Inspiration to Creation

    Sunny’s journey began with research, gathering references from around the world to infuse Tickle with a unique identity.

    “My creative inspiration mostly comes from her background story. She is a tough girl who has been through a lot, but she still holds a good heart for people. I was drawn to her unique personality and wanted to express that through visual design. She reminds me of Jung Ho-yeon from Squid Game where she has that dangerous gesture but is still soft from the inside.”

    From there, she crafted concept sketches, shaping Tickle’s personality and visual appeal. But the real magic happened as she moved from sketches to initial sculpts, refining every detail to create a character that felt truly alive.

    “When I was creating Tickle, I was playing with the idea of dangerously cute. I have added sharp edges to her facial features but also maintain the softness of the overall feeling. She is playful but reliable when she interacts with people. Therefore, her body features should be light and lively, and the color green was mostly used to represent that she is safe and trustworthy.”

    With precision and passion, she applied texture painting, layering colors and materials to make Tickle’s skin, clothing, and expressions feel authentic. Once complete, Tickle was optimized for Unreal Engine, ensuring seamless integration into iMyth Heroes. Tickle was now ready to step into the world—bringing joy, wonder, and adventure to audiences everywhere.

    The iMyth Mission in Action

    Tickle is more than a character—she is a testament to iMyth’s mission to bring happiness through immersive storytelling.

    “I was really glad for the opportunity to learn about Tickle and use my expertise in 3D character creation to bring her from concept to life. I am excited for iMyth to include more variety of costumed characters and have them resonate with people and make a positive impact on the world!”

    Her creation exemplifies the power of interactive AR experiences, transforming storytelling from a passive activity into an engaging, magical journey.

    “I think the power of being able to speak to someone that doesn’t exist or might have decides what would be a really impactful iMyth experience. For example, if I could speak to Albert Einstein and have him guide me through learning physics, it would be more interesting than reading textbooks.”

    Join the Adventure!

    iMyth is just getting started, and we want you to be part of the journey. Whether as a supporter, collaborator, or co-founder, your involvement can help shape the future of interactive storytelling. Follow iMyth for updates and be the first to meet the next iMyth Hero!

  • Bringing iMyth Heroes to Life!

    Bringing iMyth Heroes to Life!

    Imagine meeting a character who isn’t just on a screen, but right in front of you—talking, reacting, and bringing an adventure to life in your own space. That’s the magic of iMyth Heroes, where technology and storytelling combine to create interactive experiences unlike anything before.

    Our journey begins with Tickle, the very first iMyth Hero. From initial concept sketches to 3D modeling and AI programming, Tickle is designed to engage, entertain, and empower. With the power of augmented reality (AR), this digital companion doesn’t just exist in a game—she exists in your world.

    How Does It Work?

    The process of creating an iMyth Hero is a fusion of art, technology, and innovation:
    ? Character Concept & Design – Every hero begins as an idea, crafted with personality, strengths, and quirks.
    ? 3D Modeling & Animation – Our artists bring the vision to life with detailed visuals and fluid movement.
    ? AI Integration – Through advanced AI, Tickle learns, responds, and interacts dynamically.
    ? Unreal Engine Magic – Our team seamlessly blends the character into the AR environment, making Tickle part of your reality.

    This is just the beginning. iMyth is on a mission to bring joy through immersive storytelling, where every child (and the child at heart) can become the hero of their own adventure.

    ? Be part of the story! Follow iMyth’s journey and join the conversation about the future of interactive heroes.

  • Meet Tickle: The First iMyth Hero—A Trickster with a Heart of Gold

    Meet Tickle: The First iMyth Hero—A Trickster with a Heart of Gold

    What if laughter was a weapon? What if teasing could be an art form? What if the power of playfulness could change the world? Meet Tickle—iMyth’s first Hero, and a force to be reckoned with.

    Tickle bends reality with her own invention: tickle bending—a mysterious skill that makes people feel like they’re being playfully tickled, without ever being touched. Sassy, fearless, and sharp-witted, she turns every encounter into a game, using humor and mischief to outsmart even the toughest opponents. But beneath her cocky bravado lies a heart searching for something deeper—significance, connection, and a way to rise above her past.

    Born Thi Beiphong, Tickle’s early life was shaped by comparison—overshadowed by her sisters’ brilliance and abandoned by the people who should have loved her most. She reinvented herself, crafting a skill no one else could master, carving out an identity that was truly her own. Now, as the go-to problem-solver in the city’s underworld, she walks a fine line between chaos and heroism. She may be a trickster, but her ultimate goal? To make the world a little brighter, one laugh at a time.

    Tickle isn’t just a character—she’s an experience. And soon, through iMyth Heroes, you’ll be able to meet her yourself. Ready to step into her world and see what tricks she has up her sleeve? Join the adventure today.