iMyth Blog Page
iMyth Blog
Ghosts in Beta | Part II – The Girl on Fire (Who Won’t Stop Talking)
Part II – The Girl on Fire (Who Won’t Stop Talking) You do not scream. Mostly because your lungs go on strike. The flames are everywhere in your phone’s camera—blazing bone, roaring heat, a tall skeleton standing in your closet doorway like it kicked its way out of a...
Is “Spaces” Going To Do It correctly?
I was nutso when I first heard about The Void. When Dreamscape Immersive formed I really got excited. I thought The Void broke new ground but are wasting their time with immersive shoot-em-up experiences. Dreamscape Immersive launched into an impressive prototype with...
Redirected Walking Done Right
The University of Stony Brook, Nvidia and Adobe are presenting at Siggraph 2018 with their paper on infinite walking using Dynamic Saccadic Redirection. This is a really neat interpretation of the age old problem of redirected walking. The last "great" solution I...
Disney’s Haptic Force Jacket
The folks over at Disney Research have just developed a haptic jacket to produce physical sensations within an immersive experience. On a side not this is kind of strange since Disney has recently closed their Carnegie-Mellon research lab but the video claims to...
Steam VR Components
A year and a half I had the privilege to attend SteamVR training. Steam tracking is amazing piece of engineering. The solution has only improved with version 2.0 which has just now started releasing. I was all hopped up and ready to start creating my own Steam VR...
LARPing Assists in Theme World Marketing
While not necessarily related to AR/VR/MR, immersive experiences are becoming more and more available to us in every day life. Live, immersive theater such as "Sleep No More" is becoming more popular than ever. Brands are using these same immersive, interactive...
Alien: Descent, the next installment in Location Based Immersive Entertainment
I would be on the look out for more events such as this since I believe it will become more and more common. Location-based VR could be a $1 billion industry by the end of the year and grow to a $12 billion industry by 2023, according to projections from Greenlight...






