iMyth Blog Page

iMyth Blog

Ghosts in Beta – Safe Version(?)

Ghosts in Beta – Safe Version(?)

Ghosts in Beta  I told myself I was just going to check one more thread. My bedroom is a comfortable disaster: laundry chair, half-open closet, textbooks stacked like failed Tetris, a lamp that buzzes when it’s bored. My laptop is open on an article I'm not reading....

read more
Steam VR Approaching House Scale Tracking?

Steam VR Approaching House Scale Tracking?

One of the Holy Grails to rise above the first generation of VR is to move from room-scale tracking to warehouse or house scale tracking. During the The Courier prototyping phase, the iMyth crew was able to extend the Steam VR Tracking to 20 feet by 20 feet. There...

read more
The Void Debuts Nicodemus

The Void Debuts Nicodemus

Hallelujah!Now we are talking! Although there has been little to no press about this I believe the Void has started to realize their own potential in the location-based immersive experience realm. Instead of creating another linear, shoot-em up gallery, the Void...

read more
Is “Spaces” Going To Do It correctly?

Is “Spaces” Going To Do It correctly?

I was nutso when I first heard about The Void. When Dreamscape Immersive formed I really got excited. I thought The Void broke new ground but are wasting their time with immersive shoot-em-up experiences. Dreamscape Immersive launched into an impressive prototype with...

read more
Redirected Walking Done Right

Redirected Walking Done Right

The University of Stony Brook, Nvidia and Adobe are presenting at Siggraph 2018  with their paper on infinite walking using Dynamic Saccadic Redirection. This is a really neat interpretation of the age old problem of redirected walking. The last "great" solution I...

read more
Disney’s Haptic Force Jacket

Disney’s Haptic Force Jacket

The folks over at Disney Research have just developed a haptic jacket to produce physical sensations within an immersive experience. On a side not this is kind of strange since Disney has recently closed their Carnegie-Mellon research lab but the video claims to...

read more
Steam VR Components

Steam VR Components

A year and a half I had the privilege to attend SteamVR training. Steam tracking is amazing piece of engineering. The solution has only improved with version 2.0 which has just now started releasing. I was all hopped up and ready to start creating my own Steam VR...

read more