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iMyth Blog
Ghosts in Beta | Part III – Terms of the Haunting
Part III – Terms of the Haunting “What do I need?” Kitty repeats, like she’s never been asked that in her life. The flames around her dim a little, not from weakness this time, but from concentration. She looks down at her own hands, flexes fingers that flicker at the...
The Void Debuts Nicodemus
Hallelujah!Now we are talking! Although there has been little to no press about this I believe the Void has started to realize their own potential in the location-based immersive experience realm. Instead of creating another linear, shoot-em up gallery, the Void...
Is “Spaces” Going To Do It correctly?
I was nutso when I first heard about The Void. When Dreamscape Immersive formed I really got excited. I thought The Void broke new ground but are wasting their time with immersive shoot-em-up experiences. Dreamscape Immersive launched into an impressive prototype with...
Redirected Walking Done Right
The University of Stony Brook, Nvidia and Adobe are presenting at Siggraph 2018 with their paper on infinite walking using Dynamic Saccadic Redirection. This is a really neat interpretation of the age old problem of redirected walking. The last "great" solution I...
Disney’s Haptic Force Jacket
The folks over at Disney Research have just developed a haptic jacket to produce physical sensations within an immersive experience. On a side not this is kind of strange since Disney has recently closed their Carnegie-Mellon research lab but the video claims to...
Steam VR Components
A year and a half I had the privilege to attend SteamVR training. Steam tracking is amazing piece of engineering. The solution has only improved with version 2.0 which has just now started releasing. I was all hopped up and ready to start creating my own Steam VR...
LARPing Assists in Theme World Marketing
While not necessarily related to AR/VR/MR, immersive experiences are becoming more and more available to us in every day life. Live, immersive theater such as "Sleep No More" is becoming more popular than ever. Brands are using these same immersive, interactive...






