iMyth Blog Page
iMyth Blog
Ghosts in Beta | Part III – Terms of the Haunting
Part III – Terms of the Haunting “What do I need?” Kitty repeats, like she’s never been asked that in her life. The flames around her dim a little, not from weakness this time, but from concentration. She looks down at her own hands, flexes fingers that flicker at the...
IAPPA 2018 Review – The Year of the VR Escape Games
I just got back from a grueling seven hours on my feet after checking out this years' IAPPA Expo. While the size of the expor only grew, I have a hunch, I honestly was only focused on the evolving state of the immersive experience industry. More specifically I was...
The Void to Add New Titles to Their Lineup
Just as a quick announcement about the state of location-based immersive theme world experiences, The Void recently announced it would be adding five new titles to its expanding catalog. As of the moment there are three Void experiences to choose from: Ghostbusters...
Steam VR V2 Demonstrated
A quick little update of the evolution of Steam VR 2.0 Tracking. A VR Arcade proprietor, Tower Tag, successfully pulled off a large multi-player experience involving 6 players using 4 new Steam VR Base stations. https://twitter.com/twitter/statuses/1021770998687911937...
‘Jack Ryan’ Most Immersive Theme World Experience Ever?
Although I did not attend, this year at San Diego's Comic-Con is an attraction like no others. In conjunction with the Amazon Series, 'Jack Ryan', is a 60,000 square foot immersive VR Themeworld experience. This thing is huge. A crew from Media Monks, an immersive...
Steam VR Approaching House Scale Tracking?
One of the Holy Grails to rise above the first generation of VR is to move from room-scale tracking to warehouse or house scale tracking. During the The Courier prototyping phase, the iMyth crew was able to extend the Steam VR Tracking to 20 feet by 20 feet. There...
The Void Debuts Nicodemus
Hallelujah!Now we are talking! Although there has been little to no press about this I believe the Void has started to realize their own potential in the location-based immersive experience realm. Instead of creating another linear, shoot-em up gallery, the Void...





