iMyth Blog Page
iMyth Blog
Meet Tickle: The First iMyth Hero—A Trickster with a Heart of Gold
What if laughter was a weapon? What if teasing could be an art form? What if the power of playfulness could change the world? Meet Tickle—iMyth’s first Hero, and a force to be reckoned with. Tickle bends reality with her own invention: tickle bending—a mysterious...
Microsoft’s Holographic HoloLens Experience
Here it is guys and galls. Microsoft, in support for their Windows 10, released information about a holographic AR headset they have been working on called, "HoloLens". With Hololens, the user's perspective of reality is altered and changed. Microsoft HoloLens In my...
What’s Going on at Magic Leap
This recent article explains some of the features of the new patent registered by Magic Leap: Magic Leap Patent While a patent does not really mean anything directly, it does show the direction which progressive thinks are thinking of taking immersive, technologies. A...
Animating Camera Direction in VR
Challenges For VR Animators This article explains some of the problems associated with storyTelling in VR. It also provides some initial methods how animators are resolving them. I added an article summary in a new page: Animating Camera Direction in VR
Immersive Jounalism
Immersive Journalism Here is a link to an article about a Jounalist Using AR and Immersive technologies to breath new life into covering news stories.
Possible Directions for VR?
I came upon an article from Gamasutra lately discussing the possible avenues upon which VR could entertain: http://gamasutra.com/blogs/KimberlyVoll/20141028/228726/Game_Design_in_VR_Pushing_Off_from_a_New_Frontier.php Ultimately the article says that if VR is only...
Why Raconteur’s Business Model will Succeed
I look for occasional motivations and conformations that what I am trying to do with Raconteur is the right thing and the approach I am taking will succeed. I recent came upon this article in Gamasutra which talks about the business side of game authoring:...
