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Room Scale VR Arcade

by Blogmeister Meisterblogger | Aug 17, 2016 | Immersive Theme-worlds, Industry

This article is a bit old but I wanted to provide a link for it, Control V, First Vive VR Arcade. This does a good job explaining how a Facility could be created with several experiences going on at the same time.

Universal is Jumping In

by Blogmeister Meisterblogger | Aug 16, 2016 | Immersive Theme-worlds, IMyTH, Industry

Here is an article about Universal in Orlando opening it’s own version of the Void, Universal debutes “The Repository.” There isn’t much mentioned about the new attraction. One key note is that the experience will be un-tethered. I believe the...

Another Motivating Article to Support The Void

by Blogmeister Meisterblogger | Aug 16, 2016 | Immersive Theme-worlds, IMyTH, Industry, Technology

I encountered a great article describing The Void and their operation in NYC, Trippy Ghostbuster’s Experience. All in all the Polygon folks seemed very excited. The Void guys described their plans for world domination. This is very exciting. Is Imyth a Wannabe?...

Future of Storytelling

by Blogmeister Meisterblogger | Aug 4, 2016 | Immersive Theme-worlds, Industry, Interactive Storytelling, Technology

This is kind of a broad, sweeping article concerning the organization called “Future Of Storytelling.” Living stories I have not gone through all of the sub-links and articles but there is a lot of talk of combing games with traditional media but not a...

Possible new Direction for the Vive

by Blogmeister Meisterblogger | Aug 4, 2016 | Immersive Theme-worlds, IMyTH, Industry, Technology

Now this device definitely looks interesting. Intel Scientist Hints new Vive accessory Embedding function such as collision detection and hand tracking are definitely directions iMyth would wish to venture towards.

Improve Interactors

by Blogmeister Meisterblogger | Aug 2, 2016 | Immersive Theme-worlds, Industry, Technology

It looks like the cat is out of the Bag. One of these Website VR channels had an opportunity to talk with Charlie Hughes at UCF. In the the article they constant refer to the use of interactors. More specifically the article addresses the use of “smart”...
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