by Blogmeister Meisterblogger | Jul 29, 2015 | Immersive Theme-worlds, IMyTH
I was reading through my web pages this morning and two very similar articles came up. I had written neither as being significant enough to create a post for. However, when I realized these were two very different article dealing with similar issues it made me think... by Blogmeister Meisterblogger | Jul 28, 2015 | Immersive Theme-worlds, IMyTH
UploadVR recently posted an article about a fellow wring his experiences while “hanging out” in Altspace VR and watching a VR game of D&D. THe author had many problems with the technology, as would be expected. He seemed rather patient. This is good... by Blogmeister Meisterblogger | Jul 20, 2015 | Immersive Theme-worlds, IMyTH
Chris McCann helped out the IMyTH group today in identifying some of the major players in the VR industry. The IMyTH engine is focused on generating immersive theme worlds and the companies mentioned in his article will provide a quick starting point to identify all... by Blogmeister Meisterblogger | Jul 16, 2015 | Grammar Based Universes, Immersive Theme-worlds, IMyTH, Interactive Storytelling
I recently copied an excerpt written by Janet M. Murray from her book Hamlet on the Holodeck. The article is called The Coming Cyberbard. This is the follow up portion to the text I referenced, The Shaping Role of the Human Storyteller. In this excerpt, Murray... by Blogmeister Meisterblogger | Jul 13, 2015 | Grammar Based Universes, Immersive Theme-worlds, IMyTH, Interactive Storytelling
I recently copied an excerpt written by Janet M. Murray from her book Hamlet on the Holodeck. The article is called The shaping Role of the Human Storyteller. Murray does an excellent job in describing what an immersive, interactive experience might look and feel but... by Blogmeister Meisterblogger | Jul 9, 2015 | Immersive Theme-worlds, IMyTH
The buzz around VR and related technology keeps on exploding. In this article written by Business INsider, the expected VR market is expected to explode with VR shipments will create a $2.8 billion hardware market by 2020, up from an estimated $37 million market this...