by Blogmeister Meisterblogger | Apr 29, 2016 | Immersive Theme-worlds, IMyTH
I figured I had better be documenting iMyth progress as things move along. I suppose I have been lax in doing so: 4/25 – My Vive arrives via Fed-Ex. No one is home to receive it :(. 4/26 – AT the end of the work day, I high-tail it to the Fed-Ex depot and... by Blogmeister Meisterblogger | Apr 23, 2016 | IMyTH, Technology
We are standing at the precipice of explorations into VR. I was originally hoping to be able to exploit the usage of the giant MOCAP stage at FIEA. However, One of the most important elements, getting the track data to the game has to be solved yet. I was hoping to... by Blogmeister Meisterblogger | Apr 1, 2016 | Immersive Theme-worlds, IMyTH, Industry
Hoo wee, I’m really excited about this post. This is all about Disney getting into the Escape Game business. This opportunity does give further confirmation that iMyth is on the right track. While iMyth is not chasing after the escape game market per se, we are... by Blogmeister Meisterblogger | Apr 1, 2016 | IMyTH, Technology
Part of my research and definitely a focus of iMyth is to be a generator of immersive theme world experiences. These experiences are not games but on-going interactions between the participant the current theme world. The theme world evolves and adjusts to ensure a... by Blogmeister Meisterblogger | Mar 1, 2016 | Immersive Theme-worlds, IMyTH, Industry, Interactive Storytelling
A couple of web article have come out over the last couple days which are really inspiring. In a few days, Activity on this web site will slow down in favor for the development of the iMyth experience. The iMyth experience is exactly just that, an immersive, theme... by Blogmeister Meisterblogger | Jan 15, 2016 | IMyTH, Industry, Technology
I’m not sure how viable this tech is yet. It kind of seems like it is just in its infancy. However, this product seems to go in the correct direction. there has been a lot of talk lately about MOCAP input and control. The question that pops up is just how...