by Blogmeister Meisterblogger | May 24, 2014 | Interactive Storytelling
I have been crazy busy at work delivering the next big installment to the annual video game empire. I have not had much time to do any research let alone do any blogging. I finally finished reading Chris Crawford’s On Interactive Storytelling, V2. It is... by Blogmeister Meisterblogger | May 2, 2014 | Grammar Based Universes
[embedyt]http://www.youtube.com/watch?v=IKAcrNHENC8[/embedyt] Unreal Engine Blueprint by Blogmeister Meisterblogger | Apr 29, 2014 | Grammar Based Universes
I have neglected the Grammar Based Universes aspect of my website for far too long. What better way to break the silence than with Mixamo. https://www.mixamo.com/ What mixamo is is a procedural character generating system That not only allows the user to prototype new... by Blogmeister Meisterblogger | Mar 8, 2014 | Interactive Storytelling
This posting compliments a prior posting I created concerning the use of social media to perpetuate the interactive storytelling experience. The interactive storytelling experience is not a one time event nor is it bound to the individual. For interactive storytelling... by Blogmeister Meisterblogger | Feb 25, 2014 | Interactive Storytelling, Raconteur
Over the weekend I read Chris Crawford’s chapter on “Modeling”. Overall I like his approach to modeling human response and behavior. I think he’s got a good thing going. I especially like the way he translated boolean into numerical form. It...