by Blogmeister Meisterblogger | Jun 25, 2014 | Grammar Based Universes, Interactive Storytelling
This is very cool and has me super excited [embedyt]https://www.youtube.com/watch?v=rS-PLQ3tfzY[/embedyt] This is a way to define the look, style and motif through a grammar based facade. When used by an interactive storyteller, entire worlds can be generated rapidly.... by Blogmeister Meisterblogger | Jun 18, 2014 | Grammar Based Universes, Interactive Storytelling
I have done very little in the world of Interactive Storytelling recently. The game title I am associated with has been in Alpha for the last month. We just went past “Art Freeze” which means the real bugs are being resolved. Needless to say, one of the... by Blogmeister Meisterblogger | May 24, 2014 | Interactive Storytelling
I have been crazy busy at work delivering the next big installment to the annual video game empire. I have not had much time to do any research let alone do any blogging. I finally finished reading Chris Crawford’s On Interactive Storytelling, V2. It is... by Blogmeister Meisterblogger | May 2, 2014 | Grammar Based Universes
[embedyt]http://www.youtube.com/watch?v=IKAcrNHENC8[/embedyt] Unreal Engine Blueprint by Blogmeister Meisterblogger | Apr 29, 2014 | Grammar Based Universes
I have neglected the Grammar Based Universes aspect of my website for far too long. What better way to break the silence than with Mixamo. https://www.mixamo.com/ What mixamo is is a procedural character generating system That not only allows the user to prototype new...