by Blogmeister Meisterblogger | Jan 15, 2015 | Grammar Based Universes
NOWHERE Programming Environment Here is a link to a node based Procedural game engine Leonard Ritter is creating to help generate the game, “NOWHERE” by Blogmeister Meisterblogger | Nov 11, 2014 | Interactive Storytelling, Raconteur
I came upon an article from Gamasutra lately discussing the possible avenues upon which VR could entertain: http://gamasutra.com/blogs/KimberlyVoll/20141028/228726/Game_Design_in_VR_Pushing_Off_from_a_New_Frontier.php Ultimately the article says that if VR is only... by Blogmeister Meisterblogger | Nov 11, 2014 | Interactive Storytelling, Raconteur
I look for occasional motivations and conformations that what I am trying to do with Raconteur is the right thing and the approach I am taking will succeed. I recent came upon this article in Gamasutra which talks about the business side of game authoring:...