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Procedural Node based Interface for Game Creation

by Blogmeister Meisterblogger | Jan 15, 2015 | Grammar Based Universes

NOWHERE Programming Environment Here is a link to a node based Procedural game engine Leonard Ritter is creating to help generate the game, “NOWHERE”

Message From Kim Davidson

https://imyth-x.com/message-from-kim-davidson/

Possible Directions for VR?

by Blogmeister Meisterblogger | Nov 11, 2014 | Interactive Storytelling, Raconteur

I came upon an article from Gamasutra lately discussing the possible avenues upon which VR could entertain: http://gamasutra.com/blogs/KimberlyVoll/20141028/228726/Game_Design_in_VR_Pushing_Off_from_a_New_Frontier.php Ultimately the article says that if VR is only...

Why Raconteur’s Business Model will Succeed

by Blogmeister Meisterblogger | Nov 11, 2014 | Interactive Storytelling, Raconteur

I look for occasional motivations and conformations that what I am trying to do with Raconteur is the right thing and the approach I am taking will succeed. I recent came upon this article in Gamasutra which talks about the business side of game authoring:...

Groovy Diagram from Oculus Explaining Why VR is Tough

by Blogmeister Meisterblogger | Nov 11, 2014 | Grammar Based Universes, Interactive Storytelling, Raconteur

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