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4 Layers of Interactive Narrative in Games

by Blogmeister Meisterblogger | Jun 29, 2014 | Interactive Storytelling

Check out this new article a created Based on the article Thomas Grip created for his lecture at the GDC. 4 Layers of Interactive Narrative in Games. I think it is interesting because it may be a methodology to incorporate plot and story into an otherwise barren...

Grammar Based Facades

by Blogmeister Meisterblogger | Jun 25, 2014 | Grammar Based Universes, Interactive Storytelling

This is very cool and has me super excited [embedyt]https://www.youtube.com/watch?v=rS-PLQ3tfzY[/embedyt] This is a way to define the look, style and motif through a grammar based facade. When used by an interactive storyteller, entire worlds can be generated rapidly....

No Man’s Sky

by Blogmeister Meisterblogger | Jun 18, 2014 | Grammar Based Universes, Interactive Storytelling

I have done very little in the world of Interactive Storytelling recently. The game title I am associated with has been in Alpha for the last month. We just went past “Art Freeze”  which means the real bugs are being resolved. Needless to say, one of the...
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