by Blogmeister Meisterblogger | Apr 11, 2017 | Industry
According to Greenlight, more than 65{76c5cb8798b4dc9652375d1c19c86d53c1d1411f4e030dd406aa284e63c21817} of all VR revenue will come from headset sales this year. The anticipated revenue from VR this year is $7.17B. This is expected to grow to $72.82B by the beginning...
by Blogmeister Meisterblogger | Apr 5, 2017 | Entertainment, Industry
I knew there were going to be many players in the immersive experience industry. I just didn’t expect so many with quality product and coming from over-seas. Look out Void, Dreamscape, Zero Latency and iMyth, there is a new player in town and it looks like they...
by Blogmeister Meisterblogger | Mar 30, 2017 | Entertainment, Industry
In an article posted by Road to VR, Once a Pioneer of VR in Theme Parks, Disney Aims for AR This Time Around, Disney’s CEO, Rob Iger gives a message to the amusement industry about Diney employing VR in its attractions, “Don’t even think about it”. I personally...
by Blogmeister Meisterblogger | Mar 30, 2017 | Technology
Yesterday, HTC Vive Senior Engineer James Xiong posted a Vive IK Demo on GitHub, which includes a reference source code and a Unity Demo. Too bad it was not for UE4 but methinks this can be easily transferred. The demo experience employs 3 Steam VR trackers mounted to...
by Blogmeister Meisterblogger | Mar 30, 2017 | Entertainment, Industry
This posting is really to help keep track of numbers which will be used to structure iMyth’s budget and business plan. From an article posted by Upload VR, IMAX LA VR Center Sees 15,000 Admissions Since January, we can get some initial understanding of the...