by Blogmeister Meisterblogger | Jun 13, 2017 | Industry
I just bumped into an interesting article today written by Ian Sherr for CNET talking about his experiences with VR Arcades. VR Arcades are very similar to what iMyth is trying to create. The big difference is that the VR Arcade are positioning for smaller term, fast...
by Blogmeister Meisterblogger | Jun 6, 2017 | Technology
I received some bitter sweet news today from the folks at Valve Software. After much anticipation, the engineers at SteamVR have found a way to create a cheaper, more versatile Lighthouse solution. The old sensor chip, the TS3633, produced a single...
by Blogmeister Meisterblogger | Apr 14, 2017 | Entertainment, Industry
I suppose this was inevitable. Not only are location based immersive experience sweeping the the American country-side but it seems as if the fever is also catching abroad. VR Arcade are very popular in China. Limited hi-end PCs and and the desire for social...
by Blogmeister Meisterblogger | Apr 13, 2017 | Technology
I guess I’m just being a geek here. I would not normally create a posting like this but I think it is just so cool. It’s very hard to understand just what the Steam VR lighthouses are doing and how they track an object’s position in real time. In my...
by Blogmeister Meisterblogger | Apr 11, 2017 | Entertainment, Industry
After what seemed to be an almost two year wait, the Void has finally opened their doors in their home Utah location. I have yet to sample any of The Void’s experiences. I have read there are many good aspects and many bad aspects. Overall, each individual needs...