The Seven Deadly Sins of the Metaverse

For some reason this article posted on UploadVR has been haunting me, The Seven Deadly Sins of the Metaverse.

Upon first reading I somewhat passed it off. However, while running this morning, a thought hit me and took. Maybe, I better revisit this article and post it to my blog.

Indeed it is somewhat relevant as it identifies the mistakes the last internet boom created in the early part of the 21st century. The more I thought about it, the more I realized these problems would also affect the development of the IMyTH experience.

According to the article, “We can define a metaverse in a number of different ways. At a minimum, a metaverse must allow users to experience and perform actions with others in shared virtual spaces.” Thus, The IMyth experience will ultimately be dependent on users interacting with each other and performing actions within this so called metaverse. I don’t think there are solutions for them currently. However, I would like to re-post these problems so we can be aware of them and start generated experiences which are not.

  1. A METAVERSE MUST KEEP PACE WITH TECHNOLOGY IF IT INTENDS TO REMAIN RELEVANT. USERS AND DEVELOPERS DEPEND ON THE PLATFORM ITSELF FOR THEIR TECHNOLOGICAL INNOVATION. ADDITIONALLY, THE MORE COMPLEX AND INTEGRATED A PLATFORM GETS, THE SLOWER ITS INNOVATION BECOMES.
  2. A RAPIDLY EVOLVING SOFTWARE AND HARDWARE ECOSYSTEM IS EXTREMELY UNFAVORABLE TO THE DEVELOPMENT AND OPERATION OF A METAVERSE.
  3. USERS (AND THEREFORE, DEVELOPERS) WANT A GENERAL-PURPOSE MACHINE OF UNLIMITED SCOPE. IT IS A CHALLENGE THAT A METAVERSE PLATFORM ENGINE CANNOT MEET.
  4. THE REAL CHALLENGE ISN’T TECHNICAL. IF IT WAS, SOMEONE WOULD HAVE SOLVED IT BY NOW, OR WE WOULD HAVE FIXED SOMEONE ELSE’S BROKEN IMPLEMENTATION.
  5. COMPETITION DIVIDES THE EXPERIENCE. CONTENT WILL BE STRANDED AND USERS WILL BE FRAGMENTED, BOTH OF WHICH DIMINISH THE OVERALL EXPERIENCE.
  6. IT IS VERY RISKY TO CREATE A METAVERSE.
  7. A METAVERSE CONTINUES TO BE A SOLUTION THAT IS LOOKING FOR A PROBLEM TO SOLVE.

While these issue may directly apply to the concept of metaverse, I think they can easily be extracted to massive immerse theme-worlds. Thank you Chet Faliszek for your observations.

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