Tag: VR

  • Knott’s Berry Farm; Showdown in Ghost Town

    Knott’s Berry Farm; Showdown in Ghost Town

    I love Knott’s Berry Farm. When living in Southern California I looked forward to every opportunity to visit the nation’s first theme park. Although the rides were definitely geared for smaller kids and were not as high-adrenalin as what could be found at Cedar Point or Six Flags, they park always had a low keyed, pleasant atmosphere around it.

    Knott’s Berry Farm, as part of thew Cedar Fair conglomerate, has take its own step into the location based, immersive experience market. Its VR Showdown In Ghost Town is a multiplayer VR experience that costs $6 in addition to the cost of your ticket. It pays homage to the park’s  19th century western theme but with a 21st century twist. IN a nutshell the experience is three minutes long where the participant plays a law keeper in an old west town trying to stop time traveling robots. Luckily the bad guys are not Zombies but there are similarities to other shot-em ups such as Zero Latency.

    The experience is wireless as the participant is equipped with only a toy gun and an head mounted display device. The tracking is done with Optitrack cameras which track the headsets and the toy guns.

    The refresh rate is only 60 frames per second which will be noticeably slower than the 90 frames per second experienced with the HTC Vive or Oculus Rift. I have not goner through the experience myself but initial experiences report blurring and thick black lines outside the display area in different headsets.

    Many amusement parks are venturing into virtual reality to beef up their existing rides. Similar to the Void and Zero Latency, this is an early attempt to get the public involved with larger than life experiences that can not be found in the home. While I am dismayed the experience developers chose yet another “Shoot-em-Up” experience, I am encouraged with the acceptance of this new form of media by location based venues such as amusement parks.

  • Experiences First!

    A couple of web article have come out over the last couple days which are really inspiring.

    In a few days, Activity on this web site will slow down in favor for the development of the iMyth experience. The iMyth experience is exactly just that, an immersive, theme world experience. This is not a game. This is not a story. However, this doesn’t mean that one cannot derive narrative or a competitive score while immersed in the experience. These are serendipitous bi-products which may occur but are never the primary focus.

    Evidence of this is expressed in the Upload to VR article, What the Billionaire saw in the Void. Instead of focusing on the sensational aspects of the experience, the article focus closer on the experiential side effects. There is a great quote in the article form Curtis Hickman, the lead designer for the experience, “People in The Void don’t want to rush, they want to take their time and absorb the experience,” Hickman said. “The Void is the exact opposite of where the rest of VR seems to be heading. We don’t see ourselves as making games, we see ourselves as making experiences.”

    In an entirely unrelated article, also from Upload to VR, The VR Scene Is Growing and Getting Weirder, there is a very interesting documentary about legendary film maker Phil Tippet and his experience with VR. In A nutshell, the video displayed Tippet encountering the VR media as less of a story telling devise as an experiential generator. In fact, there was a point in the interview where he found it necessary to abandon linear narrative entirely in lieu of the opportunity presented by this new media format.

  • Google VR 101

    This article about Google’s VR 101 seems like something to check out.

  • More Information about Magic Leap

    While the information has been slow in coming, the bread crumbs cluing us in to what’s going on at Magic Leap are starting to formulate.

    In this article by Rachel Metz for the MIT Technology Review, Magic Leap, we begin to start seeing the technology promised by Magic Leap. While most of the product is still in development, one can’t wonder how this technology will compete against Hololens by Microsoft. Both offer stereoscopic projection of images onto lenses embedded in a head mounted display.  Both of these technologies seem to lend themselves to AR applications. I still have questions how well it will work with full VR uses.

    I don’t want to be synical but I am still looking forward to full blown, fast and effective VR. Occulus appears to be the leader in this tech but still has far to go. In the realm if Interactive Storytelling, I still feel a full immersive experience is required to transport the user into an alternative story world. This technology is not without merit and I eagerly await its arrival. These are all great steps forward and the closer we can get the public moving towards the concepts of AR and VR the easier it will be to sell fully immersive Interactive Storytelling.

  • River Startups

    River is a collection of 13 new VR start-ups receiving funding from Rothberg Ventures.

    As with any new venture, it will be interesting to see where and how far these start-ups will attain.

    Hardware

    •  Fove
      • Founders: Yuka Kojima, Lochlainn Wilson

        Based in: Tokyo, Japan

        Website: http://fove-inc.com/

    Education and Training

    • Solarax
      • Founders: Tomas Mariancik and Karel Hulec

        Based in: Czech Republic

        Website: http://www.worldofcomenius.com/

    • SDK
      • Founders: Shaun Wilson, Christian Yves Fongang

        Based in: South Africa

        Website: http://sdklab.com/

    • Discovr
      • Founder: Josh Maldonado, Omar Charles, Professor Bernard Frischer

        Based in: Toronto, Canada

        Website: http://immersivediscovery.com/

    Medicine

    • PSIOUS
      • Founders: Xavier Palomer, Danny Roig

        Based in Spain

        Website: http://psious.com/

    • Deepstream VR
      • Based in: Seattle, WA

        Founders: Howard Rose, Ari Hollander

        Website: http://deepstreamvr.com/

    Gaming

    • Reload Studios
      • Founder: James Chung

        Based in: Los Angeles, CA

        Website: http://reload-studios.com/

    • Innerspace
      • Founder: Balthazar Auxietre and Hayoun Kwon

        Based in: Paris, France

        Website: http://innerspacevr.com/

    • Thotwise
      • Founder: Ariel Arias

        Based in: Argentina

        Website: thehumgame.com

    Journalism

    • Emblematic
      • Founder: Nonny de la Pena

        Based in: Los Angeles, CA

        Website: www.emblematicgroup.com/

    Video

    • Vantage VR
      • Based in: Dallas, TX

        Founders: Juan Santillan, Michael Richardson

        Website: vantage.tv

    • Triggar
      • Founders: Bruce Allan and Rob Allan

        Based in: Australia

        Website: http://www.triggar.com.au/

    • EmergentVR
      • Founders: Peter Wilkins, Chris Wheeler

        Based in SF

        Website: n/a (but placehold, www.emergentvr.com)

    News Article

  • What’s Going on at Magic Leap

    This recent article explains some of the features of the new patent registered by Magic Leap:

    Magic Leap Patent

    While a patent does not really mean anything directly, it does show the direction which progressive thinks are thinking of taking immersive, technologies.

    A tool such at the device introduced in the article would be perfect for the the Raconteur Immersive Storyworld.

    Waiting for more to develop.

  • Possible Directions for VR?

    I came upon an article from Gamasutra lately discussing the possible avenues upon which VR could entertain:

    http://gamasutra.com/blogs/KimberlyVoll/20141028/228726/Game_Design_in_VR_Pushing_Off_from_a_New_Frontier.php

    Ultimately the article says that if VR is only good for first person shooters, what else can it be used for?

    The article mentions that one of the possible uses of VR could be towards interactive storytelling:

    “Interactive narrative (an opportunity to generate different points of connection brought about by presence in a story)”

    I concur with this belief for it is one of the angle upon which I believe I will be able to launch Raconteur. Interactive Storytelling is still in its infancy. There is a mountain of work needed to be done before anything like the Holodeck is created. In the US, money for research flows where there is opportunity to make money. This is where I believe VR can help interactive Storytelling. I consulted Chris Crawford about this opportunity. He concluded the more substantial problems of language were slowing the progress of Interactive Storytelling, “the central problems in interactive storytelling are not matters of presentation; our killer problems are matters of language.”

    Indeed, VR may be a superficial aspect of Interactive Storytelling especially concerning interpersonal interactions within the story. However, VR Is “virtually” here. By exploiting this wave I feel we could piggy-back the realm of Interactive Storytelling to increase attention and ultimately funding for addressing the big problems within the field. The more people and we have creating demand for Interactive Storytelling, the greater the opportunity to mature it to its full potential.