by Blogmeister Meisterblogger | Jun 18, 2014 | Grammar Based Universes, Interactive Storytelling
I have done very little in the world of Interactive Storytelling recently. The game title I am associated with has been in Alpha for the last month. We just went past “Art Freeze” which means the real bugs are being resolved. Needless to say, one of the... by Blogmeister Meisterblogger | Feb 25, 2014 | Interactive Storytelling, Raconteur
Over the weekend I read Chris Crawford’s chapter on “Modeling”. Overall I like his approach to modeling human response and behavior. I think he’s got a good thing going. I especially like the way he translated boolean into numerical form. It... by Blogmeister Meisterblogger | Feb 5, 2014 | Grammar Based Universes, Interactive Storytelling, Raconteur
Immersive Storyworld (aka. Virtual Amusement Park) The Immersive Storyworld has two immediate ambitions. The first is to provide an engrossing interactive story experience. The second is to create a transmedia storyworld from the immersive experience. The Immersive... by Blogmeister Meisterblogger | Dec 4, 2013 | Interactive Storytelling, Raconteur
While this thought is not new, I’ve had trouble justifying it in the past because of cost considerations. However, a new thought hit me today and it might be a potential solution for getting this show on the road. I have not written about this to this blog but... by Blogmeister Meisterblogger | Nov 26, 2013 | Grammar Based Universes, Interactive Storytelling, Raconteur
I have to admit I’m a bit concerned I don’t yet have a grand vision for where all this is headed. However, I do have a small handful of small projects which may help provide some vision. This particular blog doesn’t really fall within the Grammar...