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Another “How to” for Procedural Level Generation

by Blogmeister Meisterblogger | Jul 7, 2015 | Grammar Based Universes

Procedural generation is sprouting everywhere and authors are more than eager to share their results. This net installment comes from Nick Donnelly in his article in his article “Procedural Level Generation for the Dungeoning”. It is an interesting article...

The Link between GBUs and Interactive Storytelling

by Blogmeister Meisterblogger | Jun 27, 2015 | Grammar Based Universes, Immersive Theme-worlds, Interactive Storytelling

Things in the VR/AR world have been going crazy lately. My website went down recently. However, after many hours of keyboard pounding, my lovely wife was able to get my site back up and running.(Thanks Ha!) I was very pleasantly surprised to bump into a couple of...

No Man’s Sky Grammar Based Universe

by Blogmeister Meisterblogger | Apr 2, 2015 | Grammar Based Universes

Here is an excellent link to a presentation given by Gran Duncan of Hello Games, creators of No Man’s Sky. Grant Goes on to talk about his discovery, trials and tribulations and eventual love for procedurally generated art. This is a prime example of what I like...
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