I re-created the simple roll_A_ball test but instead of using Unity pick up objects. I used objects generated from a Houdini OTL. It was a simple OTL. However, I encountered a lot of strange problems integrating the assets. I’m glad I’m spending my free time learning how these assets integrate. I think I would go ballistic if a had a delivery deadline and I had to re-create my project. One of the bumps was “user-Error”. The other one I can’t still figure out. It has to do with integration The Houdini engine with a pre-created project. I was not able to get the project to accept the OTL. I needed to recreate the project but with the Houdini engine already installed. I don’t think I’ll have any problems form here on in.
Tag: OTL
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Immediate Plans for the Future
I have to admit I’m a bit concerned I don’t yet have a grand vision for where all this is headed. However, I do have a small handful of small projects which may help provide some vision. This particular blog doesn’t really fall within the Grammar Based Universes or Interactive Storytelling categories but is really a combination of both.
The projects I pursue have two purposes:
- To push the field of Interactive Storytelling into the next big wave. (Don’t know what the next big wave is yet? Hold on it is coming!)
- Create Business opportunities such that I may be able to focus 100% in this direction and provide abundance for my family.
Keeping those themes in mind, here are the next projects to focus on:
Create First Unity Project11/25/13- Integrate Houdini with Unity using Houdini Engine
- Create a moving character in Houdini and get it into Unity
- Create an articulated character in Houdini and get it into Unity
- Develop FLOPS engine (It’s gotta be portable, fast and easy to use!)
- Finish up my HDA builder
- Test some of Chris Crawford’s ideas
- Create a Plot Driven Story Universe
- Port Houdini Engine to other packages such as Cry, Unreal, Frostbite and Touch.
- Create a story Language based on Chris Vogler’s Writer’s Journey
- Create larger, all media encompasing story language.
That’s a lot to do … and get it all done by the end of the week? – SURE!