by Blogmeister Meisterblogger | Nov 26, 2013 | Grammar Based Universes
I created my first Unity project. First Unity Project I’m actually impressed how easy it was . Of course the scene I created was very simple. However, Unity should supply a suitable test bed for many of the concepts I am developing. Look for more good things... by Blogmeister Meisterblogger | Nov 15, 2013 | Interactive Storytelling
I too have my concerns about a plot-driven device. If you follow just one plot then you’re not really in an interactive story anymore, you’re on rails … such as Uncharted. How could you possibly visualize all the possible plots? It’s like... by Blogmeister Meisterblogger | Nov 14, 2013 | Interactive Storytelling
I have bee reading, although very slowly, Chris Crawford’s “On Interactive Storytelling. I’m only about half way through the book but I find it very fascinating. In particular his “Data-Driven” strategies. He sites references of... by Blogmeister Meisterblogger | Oct 10, 2013 | Grammar Based Universes
This may be just a crazy ranting brought on by delirium and Physical exhaustion. However, since it was on my mind and I was getting milk and cookies I thought I may as well jot down my ideas. I really need to look this up so I don’t know for sure. I have been... by Blogmeister Meisterblogger | Oct 8, 2013 | Interactive Storytelling
I suppose it was inevitable. I was reading “Chris Crawford on Interactive Storytelling.” Ironically, many of his thoughts are are the same as mine. Regretfully, I have been at the Interactive Storytelling game for much shorter than Chris Crawford....