by Blogmeister Meisterblogger | Jun 25, 2014 | Grammar Based Universes, Interactive Storytelling
This is very cool and has me super excited [embedyt]https://www.youtube.com/watch?v=rS-PLQ3tfzY[/embedyt] This is a way to define the look, style and motif through a grammar based facade. When used by an interactive storyteller, entire worlds can be generated rapidly.... by Blogmeister Meisterblogger | Jun 18, 2014 | Grammar Based Universes, Interactive Storytelling
I have done very little in the world of Interactive Storytelling recently. The game title I am associated with has been in Alpha for the last month. We just went past “Art Freeze” which means the real bugs are being resolved. Needless to say, one of the... by Blogmeister Meisterblogger | May 24, 2014 | Interactive Storytelling
I have been crazy busy at work delivering the next big installment to the annual video game empire. I have not had much time to do any research let alone do any blogging. I finally finished reading Chris Crawford’s On Interactive Storytelling, V2. It is... by Blogmeister Meisterblogger | Mar 8, 2014 | Interactive Storytelling
This posting compliments a prior posting I created concerning the use of social media to perpetuate the interactive storytelling experience. The interactive storytelling experience is not a one time event nor is it bound to the individual. For interactive storytelling... by Blogmeister Meisterblogger | Feb 25, 2014 | Interactive Storytelling, Raconteur
Over the weekend I read Chris Crawford’s chapter on “Modeling”. Overall I like his approach to modeling human response and behavior. I think he’s got a good thing going. I especially like the way he translated boolean into numerical form. It...