I look for occasional motivations and conformations that what I am trying to do with Raconteur is the right thing and the approach I am taking will succeed. I recent came upon this article in [...]
Greetings – I have been asleep at the wheel lately and not contributing to my blog. This does not mean, however, that I have not been looking for inspiration and other motivations into the [...]
Check out this new article a created Based on the article Thomas Grip created for his lecture at the GDC. 4 Layers of Interactive Narrative in Games. I think it is interesting because it may be a [...]
This is very cool and has me super excited [embedyt]https://www.youtube.com/watch?v=rS-PLQ3tfzY[/embedyt] This is a way to define the look, style and motif through a grammar based facade. When [...]
I have done very little in the world of Interactive Storytelling recently. The game title I am associated with has been in Alpha for the last month. We just went past “Art Freeze” [...]
I have been crazy busy at work delivering the next big installment to the annual video game empire. I have not had much time to do any research let alone do any blogging. I finally finished [...]
This posting compliments a prior posting I created concerning the use of social media to perpetuate the interactive storytelling experience. The interactive storytelling experience is not a one [...]
Over the weekend I read Chris Crawford’s chapter on “Modeling”. Overall I like his approach to modeling human response and behavior. I think he’s got a good thing going. I [...]
I’m about half way through reading Chris Crawford’s “On Interactive Storytelling”. I am glad I picked up this version. After reading the older version I realized he has [...]
Immersive Storyworld (aka. Virtual Amusement Park) The Immersive Storyworld has two immediate ambitions. The first is to provide an engrossing interactive story experience. The second is to [...]