by Blogmeister Meisterblogger | Mar 4, 2025 | Design, Entertainment, IMyTH, Interactive Storytelling
What if laughter was a weapon? What if teasing could be an art form? What if the power of playfulness could change the world? Meet Tickle—iMyth’s first Hero, and a force to be reckoned with. Tickle bends reality with her own invention: tickle bending—a mysterious...
by Blogmeister Meisterblogger | Mar 4, 2025 | Entertainment, Immersive Theme-worlds, IMyTH, Interactive Storytelling
A New Era of Storytelling Has Arrived Imagine standing in your own living room, talking to your favorite hero—an interactive, fully immersive character that remembers your name, responds to your emotions, and invites you on a journey beyond your wildest dreams. This... by Blogmeister Meisterblogger | Jun 27, 2015 | Grammar Based Universes, Immersive Theme-worlds, IMyTH, Interactive Storytelling
When it rains it pours. I also encountered an article today on Kataku about the Hyde Horror Maze. Not entirely dissimilar to The Void or the IMyTH experience, these folks wish to create an interactive maze where the players must navigate through a real maze in order... by Blogmeister Meisterblogger | Jun 27, 2015 | Grammar Based Universes, Immersive Theme-worlds, Interactive Storytelling
Things in the VR/AR world have been going crazy lately. My website went down recently. However, after many hours of keyboard pounding, my lovely wife was able to get my site back up and running.(Thanks Ha!) I was very pleasantly surprised to bump into a couple of... by Blogmeister Meisterblogger | Feb 17, 2015 | Interactive Storytelling
One of the essential elements for creating the immersive Interactive story experience is the implementation of the the third person perspective. I have long maintained that the third person person perspective is just as crucial as the first and second perspectives....