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HTC Makes Full Body Tracking Open Source

HTC Makes Full Body Tracking Open Source

by Blogmeister Meisterblogger | Mar 30, 2017 | Technology

Yesterday, HTC Vive Senior Engineer James Xiong posted a Vive IK Demo on GitHub, which includes a reference source code and a Unity Demo. Too bad it was not for UE4 but methinks this can be easily transferred. The demo experience employs 3 Steam VR trackers mounted to...
IMAX VR Posting Initial Numbers

IMAX VR Posting Initial Numbers

by Blogmeister Meisterblogger | Mar 30, 2017 | Entertainment, Industry

This posting is really to help keep track of numbers which will be used to structure iMyth’s budget and business plan. From an article posted by Upload VR, IMAX LA VR Center Sees 15,000 Admissions Since January, we can get some initial understanding of the...
Dreramscape’s Kevin Wall has ambitions of global domination

Dreramscape’s Kevin Wall has ambitions of global domination

by Blogmeister Meisterblogger | Mar 29, 2017 | Entertainment, Industry

Up until this point, there has not been much information about the LA startup, Dreamscape Interactive. The Dreamscape history was revealed slightly from a Forbe’s Article, Dreamscape’s Big Dreams for Immersive VR. The article explains a little of whom...
Creative Vive Tracking Usage

Creative Vive Tracking Usage

by Blogmeister Meisterblogger | Mar 28, 2017 | Industry, Technology

A couple of months ago, iMyth created a rough prototype of its immersive experience. One of iMyth’s key components is physical props and sets. We integrated very inexpensive props and sets into our experience. While not the most sturdy these set pieces did an...
Introducing Dreamscape Immersive

Introducing Dreamscape Immersive

by Blogmeister Meisterblogger | Mar 9, 2017 | Entertainment, Industry

I just discovered today there is a new player in town, Dreamscape Immersive. Dreamscape is a new Los Angeles-based startup for location-based virtual reality planning to open their first VR Multiplex in Los Angeles this coming September. The facility will use...
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