Howdy Gang! It would appear there is yet another additional player into the immersive experience game. The Fear Factory in SLC seems to be combining the concept of immersive VR with traditional [...]
Yesterday was a very exciting day for iMyth. Not only was I treated to the awesome work the artists, producers and engineers were creating, but also we had an opportunity to do the first dry run [...]
I encountered a great article describing The Void and their operation in NYC, Trippy Ghostbuster’s Experience. All in all the Polygon folks seemed very excited. The Void guys described [...]
Now this device definitely looks interesting. Intel Scientist Hints new Vive accessory Embedding function such as collision detection and hand tracking are definitely directions iMyth would wish [...]
It looks like the cat is out of the Bag. One of these Website VR channels had an opportunity to talk with Charlie Hughes at UCF. In the the article they constant refer to the use of interactors. [...]
I figured I had better be documenting iMyth progress as things move along. I suppose I have been lax in doing so: 4/25 – My Vive arrives via Fed-Ex. No one is home to receive it :(. 4/26 [...]
Hoo wee, I’m really excited about this post. This is all about Disney getting into the Escape Game business. This opportunity does give further confirmation that iMyth is on the right [...]
Part of my research and definitely a focus of iMyth is to be a generator of immersive theme world experiences. These experiences are not games but on-going interactions between the participant [...]
A couple of web article have come out over the last couple days which are really inspiring. In a few days, Activity on this web site will slow down in favor for the development of the iMyth [...]
Chris McCann helped out the IMyTH group today in identifying some of the major players in the VR industry. The IMyTH engine is focused on generating immersive theme worlds and the companies [...]