Tag: Implicitive Technologies

  • Interview with Jeff Wirth

    • Not so much expert on immersive as interactive
    • Engage the audience in co-creator role
    • Implied Story
      • Audience is generating story
      • Guests are generating story
    • Role of Interactor is CRITICAL
      • Humans are better informed
      • Only they have the understanding of the capacity of other humans
    • Children do it best
      • They can fully engage in any world they want
    • It’s not so much a “suspension of disbelief”
      • Its really an investment of belief
    • Implicative Technologies
      • “sound”
      • “Smell”
      • communicating in ambiguous terms and allowing immagination to fill in all of the blanks
      • “reading” is an implicative activity
      • avoid the explicit
      • The audience becomes participants in the co-creation of reality
    • The spectrum if interactivity is a personal and aesthetic choice
      • However, if the experience is tailor made to the individual then it becomes a risk of becoming a “google Search”
      • The experience becomes bland, un-exciting and unchallenging
      • The individual does not grow
      • Things from outside become less valued
      • The experience becomes a “MonoCulture”
        • individuals needs are not addressed
        • Can’t grow
    • Objective of interactive experience is to transform
      • Objective of games is to win
      • Objective of Film, novel is to communicate theme
      • Objective of interactive experience is to create an opportunity for transformation
        • Transformation is rarely the same for every individual but that’s OK
        • Creating the “opportunity” for the transformation is where the magic happens
    • Interactivity is not an accident
      • good interactivity needs to originate in initial design
      • Interactivity needs to be included in the early stage\
    • Talk with Ken Ingraham – Interactor training!