by Blogmeister Meisterblogger | Jun 6, 2017 | Technology
I received some bitter sweet news today from the folks at Valve Software. After much anticipation, the engineers at SteamVR have found a way to create a cheaper, more versatile Lighthouse solution. The old sensor chip, the TS3633, produced a single... by Blogmeister Meisterblogger | Nov 12, 2016 | IMyTH, Industry, Technology
I don’t normally write about improvements in technology. I would rather focus on Story and experience related topics. However this is groundbreaking and will have a significant impact on the HTC Vive. A Chinese company called TPCast has created a device add-on... by Blogmeister Meisterblogger | Apr 23, 2016 | IMyTH, Technology
We are standing at the precipice of explorations into VR. I was originally hoping to be able to exploit the usage of the giant MOCAP stage at FIEA. However, One of the most important elements, getting the track data to the game has to be solved yet. I was hoping to... by Blogmeister Meisterblogger | Mar 1, 2016 | Immersive Theme-worlds, Industry, Technology
I bit the bullet and pre-ordered my Vive yesterday. Now I just need to wait for it to arrive in early April. In the mean time I will continue researching adding extended range to the Vive. Developers Stress Level Zero are doing just that with the Vive Lighthouse.... by Blogmeister Meisterblogger | Mar 2, 2015 | Interactive Storytelling
These are indeed exciting times! HTC Vive has just drop its hat into the VR ring with with HTC Vive; Valve’s HR headset: HTC Vive Not much is known about this headset but supposedly they will have a commercial version out by the end of the year. It sounds like...