by Blogmeister Meisterblogger | May 2, 2014 | Grammar Based Universes
[embedyt]http://www.youtube.com/watch?v=IKAcrNHENC8[/embedyt] Unreal Engine Blueprint by Blogmeister Meisterblogger | Feb 14, 2014 | Raconteur
Within the last couple of days, I have been inundated with possibilities for creating the Raconteur Engine. In the long run, I’ll need to create a brand new engine with behavior and characteristics unto itself. However, I need to start someplace and the best... by Blogmeister Meisterblogger | Nov 27, 2013 | Grammar Based Universes
I re-created the simple roll_A_ball test but instead of using Unity pick up objects. I used objects generated from a Houdini OTL. It was a simple OTL. However, I encountered a lot of strange problems integrating the assets. I’m glad I’m spending my free... by Blogmeister Meisterblogger | Nov 26, 2013 | Grammar Based Universes, Interactive Storytelling, Raconteur
I have to admit I’m a bit concerned I don’t yet have a grand vision for where all this is headed. However, I do have a small handful of small projects which may help provide some vision. This particular blog doesn’t really fall within the Grammar...