Tag: High Fidelity

  • Decisions … Decisions

    Within the last couple of days, I have been inundated with possibilities for creating the Raconteur Engine. In the long run, I’ll need to create a brand new engine with behavior and characteristics unto itself. However, I need to start someplace and the best place is where others have already laid down stable tracks. I had always been impressed with the Unity Engine.  However, I have recently been introduced to the High Fidelity Engine and now the Source Engine. Here are their pro’s and con’s.

    Unity

    pros:

    • Easy to Use Engine
    • Can Distribute to any platform
    • Huge user community
    • Very Common engine
    • Houdini Engine already ported

    cons:

    • Program in Java
    • Simplistic Rendering

    High Fidelity

    pros:

    • Massive Cloud computer
    • Very small latency
    • Very Fast
    • Very Progressive

    cons:

    • No Interface
    • Requires very large amount of programming
    • Huge amount to learn beyond API
    • Tiny user community
    • Not yet “Official”
    • Houdini engine not compatable

    Source

    pros:

    • Huge user community
    • Great distribution method, “Steam”
    • Innovation leader in VR
    • Super smart company – Valve
    • Only on PC’s

    cons:

    • No GUI
    • Lots of programming
    • Houdini Engine Not Ported
    • Start from Half-life(?)
    • Simplistic Graphics
    • Excellent on PC’s only

    Results

    Wow, this is going to be harder than I thought. They all have a similar number of pros. Unity seems to have the least number of cons however. I can’t make a decision at this time. I’ll need to define my products and what I anticipate my product progressions to be. When I have a stronger vision on my product line, then I’ll be able to decide where to start.