by Blogmeister Meisterblogger | Aug 13, 2019 | Grammar Based Universes, Immersive Theme-worlds, IMyTH
Quite a few years ago, I was very excited about a project called No Man’s Sky, No Man’s Sky and No Man’s Sky Grammar Based Universe. For me this represented the very first wide-open Grammar Based Universe. You may be asking, “What is a grammar... by Blogmeister Meisterblogger | Apr 1, 2016 | IMyTH, Technology
Part of my research and definitely a focus of iMyth is to be a generator of immersive theme world experiences. These experiences are not games but on-going interactions between the participant the current theme world. The theme world evolves and adjusts to ensure a... by Blogmeister Meisterblogger | Jul 16, 2015 | Grammar Based Universes, Immersive Theme-worlds, IMyTH, Interactive Storytelling
I recently copied an excerpt written by Janet M. Murray from her book Hamlet on the Holodeck. The article is called The Coming Cyberbard. This is the follow up portion to the text I referenced, The Shaping Role of the Human Storyteller. In this excerpt, Murray... by Blogmeister Meisterblogger | Jul 7, 2015 | Grammar Based Universes
Procedural generation is sprouting everywhere and authors are more than eager to share their results. This net installment comes from Nick Donnelly in his article in his article “Procedural Level Generation for the Dungeoning”. It is an interesting article... by Blogmeister Meisterblogger | Jun 27, 2015 | Grammar Based Universes, Immersive Theme-worlds, Interactive Storytelling
Things in the VR/AR world have been going crazy lately. My website went down recently. However, after many hours of keyboard pounding, my lovely wife was able to get my site back up and running.(Thanks Ha!) I was very pleasantly surprised to bump into a couple of...