Game 1: Farmville Medium: Electronic Player Format: Multiple Players Objectives: Grow Crops Sell for profit Rules: Start with a handful of Stuff Buy some farm material Grow stuff Sell what you [...]
Place holder for a much longer blog 🙂
I’m really bummed. After a long run this morning, I cleaned up and wrote this beautiful blog supporting the topic. I pressed the”update button” and nothing. Everything went [...]
While this thought is not new, I’ve had trouble justifying it in the past because of cost considerations. However, a new thought hit me today and it might be a potential solution for [...]
I re-created the simple roll_A_ball test but instead of using Unity pick up objects. I used objects generated from a Houdini OTL. It was a simple OTL. However, I encountered a lot of strange [...]
I have to admit I’m a bit concerned I don’t yet have a grand vision for where all this is headed. Â However, I do have a small handful of small projects which may help provide some [...]
Of all the names I have come up with Raconteur seems to be a fore runner. It means someone who is good at telling stories or interesting anecdotes. I have to admit  I’m not a big fan of the [...]
I created my first Unity project. First Unity Project I’m actually impressed how easy it was . Of course the scene I created was very simple. However, Unity should supply a suitable test [...]
http://mycryengine.com/ been messing around with this, just to get the feel of incorporating level design with the story telling process (or trying to learn level design). The last couple of [...]
I too have my concerns about a plot-driven device. If you follow just one plot then you’re not really in an interactive story anymore, you’re on rails … such as Uncharted. How [...]