iMyth Blog Page
iMyth Blog
Google Releases Real-time Hand Tracking
Google publicly releases their hand tracking technology
Immediate Plans for the Future
I have to admit I'm a bit concerned I don't yet have a grand vision for where all this is headed. However, I do have a small handful of small projects which may help provide some vision. This particular blog doesn't really fall within the Grammar Based Universes or...
ChuckleHedz Observations!
http://mycryengine.com/ been messing around with this, just to get the feel of incorporating level design with the story telling process (or trying to learn level design). The last couple of games I've played had a open world design, but they still guided you along...
Concerns About Plot-driven devices
I too have my concerns about a plot-driven device. If you follow just one plot then you're not really in an interactive story anymore, you're on rails ... such as Uncharted. How could you possibly visualize all the possible plots? It's like looking at an infinite 4...
Crawford’s “on Interactive Storytelling”, part I
I have bee reading, although very slowly, Chris Crawford's "On Interactive Storytelling. I'm only about half way through the book but I find it very fascinating. In particular his "Data-Driven" strategies. He sites references of Aarne-Thompson, Vladimir Propp and...
The Link Between Interactivity, Plot and Free Will
I suppose it was inevitable. I was reading "Chris Crawford on Interactive Storytelling." Ironically, many of his thoughts are are the same as mine. Regretfully, I have been at the Interactive Storytelling game for much shorter than Chris Crawford. He's gone into far...