iMyth Blog Page

iMyth Blog

ChuckleHedz Observations!

http://mycryengine.com/ been messing around with this, just to get the feel of incorporating level design with the story telling process (or trying to learn level design). The last couple of games I've played had a open world design, but they still guided you along...

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Concerns About Plot-driven devices

I too have my concerns about a plot-driven device. If you follow just one plot then you're not really in an interactive story anymore, you're on rails ... such as Uncharted. How could you possibly visualize all the possible plots? It's like looking at an infinite 4...

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