iMyth Blog Page
iMyth Blog
iMyth Designer Position
iMyth - Dare to live the adventure! Position: DesignerCompany: iMyth – Immersive Theme World Experiences Location: Remote, HQ in Orlando About UsiMyth is on a mission to revolutionize how people experience stories. We develop custom, interactive, immersive theme...
Robert Madsen, Starting an Indie Studio
I cam upon this series of articles a little while ago on Gamasutra: http://gamasutra.com/blogs/RobertMadsen/20140731/222331/Starting_an_Indie_Studio_Part_1.php The articles explains the trials and tribulations of a computer engineer starting an independent game...
Back After a Long Siesta
Greetings - I have been asleep at the wheel lately and not contributing to my blog. This does not mean, however, that I have not been looking for inspiration and other motivations into the realm of immersive interactive storytelling. I will be flooding my blog with...
4 Layers of Interactive Narrative in Games
Check out this new article a created Based on the article Thomas Grip created for his lecture at the GDC. 4 Layers of Interactive Narrative in Games. I think it is interesting because it may be a methodology to incorporate plot and story into an otherwise barren...
Grammar Based Facades
This is very cool and has me super excited [embedyt]https://www.youtube.com/watch?v=rS-PLQ3tfzY[/embedyt] This is a way to define the look, style and motif through a grammar based facade. When used by an interactive storyteller, entire worlds can be generated rapidly....
No Man’s Sky
I have done very little in the world of Interactive Storytelling recently. The game title I am associated with has been in Alpha for the last month. We just went past "Art Freeze" which means the real bugs are being resolved. Needless to say, one of the biggest news...
Chris Crawford’s On Interactive Storytelling
I have been crazy busy at work delivering the next big installment to the annual video game empire. I have not had much time to do any research let alone do any blogging. I finally finished reading Chris Crawford's On Interactive Storytelling, V2. It is dramatically...