iMyth Blog Page
iMyth Blog
The Future of Interactive Storytelling: How iMyth is Redefining Immersion
A New Era of Storytelling Has Arrived Imagine standing in your own living room, talking to your favorite hero—an interactive, fully immersive character that remembers your name, responds to your emotions, and invites you on a journey beyond your wildest dreams. This...
Groovy Diagram from Oculus Explaining Why VR is Tough
Robert Madsen, Starting an Indie Studio
I cam upon this series of articles a little while ago on Gamasutra: http://gamasutra.com/blogs/RobertMadsen/20140731/222331/Starting_an_Indie_Studio_Part_1.php The articles explains the trials and tribulations of a computer engineer starting an independent game...
Back After a Long Siesta
Greetings - I have been asleep at the wheel lately and not contributing to my blog. This does not mean, however, that I have not been looking for inspiration and other motivations into the realm of immersive interactive storytelling. I will be flooding my blog with...
4 Layers of Interactive Narrative in Games
Check out this new article a created Based on the article Thomas Grip created for his lecture at the GDC. 4 Layers of Interactive Narrative in Games. I think it is interesting because it may be a methodology to incorporate plot and story into an otherwise barren...
Grammar Based Facades
This is very cool and has me super excited [embedyt]https://www.youtube.com/watch?v=rS-PLQ3tfzY[/embedyt] This is a way to define the look, style and motif through a grammar based facade. When used by an interactive storyteller, entire worlds can be generated rapidly....
No Man’s Sky
I have done very little in the world of Interactive Storytelling recently. The game title I am associated with has been in Alpha for the last month. We just went past "Art Freeze" which means the real bugs are being resolved. Needless to say, one of the biggest news...
