iMyth Blog Page
iMyth Blog
Creator Spotlight: Sunny
Every hero has an origin story, and for iMyth’s first character, Tickle, that story began with the boundless creativity of Sunny Zheng. As a pioneer in immersive storytelling, Sunny embarked on an artistic adventure—transforming a simple concept into a living,...
The Shaping Role of the Human Storyteller
I recently copied an excerpt written by Janet M. Murray from her book Hamlet on the Holodeck. The article is called The shaping Role of the Human Storyteller. Murray does an excellent job in describing what an immersive, interactive experience might look and feel but...
BI Virtual Reality Forecast
The buzz around VR and related technology keeps on exploding. In this article written by Business INsider, the expected VR market is expected to explode with VR shipments will create a $2.8 billion hardware market by 2020, up from an estimated $37 million market this...
Artanim VR at Siggraph
There is a non-profit research oriented group in Switzerland called Artanim. I have never heard of them before but they recently submitted a project to Siggraph and been accepted as a finalist. Their project is really inspiring. This is exactly what an Immersive...
Chris Crawford Inspiring the future of Interactive Storytelling
In an interview posted by Rock, Paper, Shotgun, Chris Crawford admits his visions for an full interactive storytelling experience is still off in the future. Crawford believes the foundation for interactive storytelling lies with language and social intelligence....
The Void To build 230 VR Theme-Parks
I just encountered an article from Road to VR article about The Void intending to build 230 Theme-park locations in the next five years. I have to admit that these plans are indeed ambitious and I have seen the opportunity for myself. I am looking forward to see how...
How Disney Designs VR Experiences for Themeparks
This is really cool and I'm glad Gamasutra was able to push this content online. This is a lecture given by Bei Yang, one of the executives in Imagineering. I had an opportunity to attend this lecture at GDC last March is it was very interesting. Disney seems to be...
