iMyth Blog Page

iMyth Blog

Improve Interactors

It looks like the cat is out of the Bag. One of these Website VR channels had an opportunity to talk with Charlie Hughes at UCF. In the the article they constant refer to the use of interactors. More specifically the article addresses the use of "smart" puppets for...

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Backpack VR Machines

I recently picked up an Alienware 15 jacked up with an NVidea 980M Graphics card. I initially thought this could provide a backpack graphics use for our VR experiences. Maybe it can. However, Neither the Vive nor Occulus support the 980M. Ultimately we are on our own....

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Manus VR

I wrote about this company about a year ago and they are still going strong. https://manus-vr.com/ These guys may provide a good tracking solution for hands and the Vive.!

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iMyth Post 4/29

I figured I had better be documenting iMyth progress as things move along. I suppose I have been lax in doing so: 4/25 - My Vive arrives via Fed-Ex. No one is home to receive it :(. 4/26 - AT the end of the work day, I high-tail it to the Fed-Ex depot and pick up my...

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Thoughts about Roomscale VR

We are standing at the precipice of explorations into VR. I was originally hoping to be able to exploit the usage of the giant MOCAP stage at FIEA. However, One of the most important elements, getting the track data to the game has to be solved yet. I was hoping to...

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