iMyth Blog Page
iMyth Blog
Facing Shadows – Forging Forward
A Strong First Week for Haunted AR: Facing Shadows, Forging Forward It’s been a powerful first week for iMyth and the debut of Haunted AR—and we’re deeply grateful. Every comment, view, and suggestion fuels our fire. You’ve reminded us why we build: to craft...
Immersive Experience Market Heating Up
I just read an article from the New York times, "With New Invention, VR's Potential for Magic Gets Real". It is an interesting article that gives a little background information about The Void, in Lindon Utah , and it gives a quick introduction of what else is going...
The Void Enters 2017 With Promises!
An interesting article was just posted on Upload VR called, The Void Upgrades Display, Aims For 20 Installations This Year. This is an interesting article and it seems to raise some very valid concerns. The article claims that the Void is the first commercial...
Full Body Tracking
Lat month, in December, iMyth Demonstrated full body tracking for its interactor using the Perception Neuron tracking outfit. It was an impressive bit of engineering to get the system up and working and coordinated with the Vive and UE4. For the prototype example this...
Smell ‘O Vision
OK - everyone loves to pick on the Japanese for their quirky fascinations and the lengths they will go in to satisfy these interests. In this case a Japanese inventor may be on to something that is really useful for the iMyth Experience. A VR company called "Vaqso"...
Body Presence in VR
Body presence in VR has been one of those topics that folks knew could be achieved but really "had not gotten" around to working on. Steve Bowler at Cloud Gate Studio seems to be making strides towards this direction. He recently posted on tweeter a video with himself...
Facial Tracking in VR
Here is a product that was documented a little over a year ago and it seems they will be taking it mainstream. [embedyt] http://www.youtube.com/watch?v=yr2fFeympKY[/embedyt] BinaryVR will be producing an SDK which will do limited facial tracking based on chin, mouth...



