iMyth Blog Page

iMyth Blog

The Void Enters 2017 With Promises!

The Void Enters 2017 With Promises!

An interesting article was just posted on Upload VR called, The Void Upgrades Display, Aims For 20 Installations This Year. This is an interesting article and it seems to raise some very valid concerns. The article claims that the Void is the first commercial...

read more
Full Body Tracking

Full Body Tracking

Lat month, in December, iMyth Demonstrated full body tracking for its interactor using the Perception Neuron tracking outfit. It was an impressive bit of engineering to get the system up and working and coordinated with the Vive and UE4. For the prototype example this...

read more

Smell ‘O Vision

OK - everyone loves to pick on the Japanese for their quirky fascinations and the lengths they will go in to satisfy these interests. In this case a Japanese inventor may be on to something that is really useful for the iMyth Experience. A VR company called "Vaqso"...

read more

Body Presence in VR

Body presence in VR has been one of those topics that folks knew could be achieved but really "had not gotten" around to working on. Steve Bowler at Cloud Gate Studio seems to be making strides towards this direction. He recently posted on tweeter a video with himself...

read more

Facial Tracking in VR

Here is a product that was documented a little over a year ago and it seems they will be taking it mainstream. [embedyt] http://www.youtube.com/watch?v=yr2fFeympKY[/embedyt] BinaryVR will be producing an SDK which will do limited facial tracking based on chin, mouth...

read more

Zero Latency In Orlando

Just when I thought I was going to write off Zero Latency as an iMyth competitor, it seems they have brought the battle to the iMyth on their own home town of Orlando. Zero Latency is the outfit from Melbourne Australia who are creating ware-house scale Zombie...

read more