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Full Body Tracking
Lat month, in December, iMyth Demonstrated full body tracking for its interactor using the Perception Neuron tracking outfit. It was an impressive bit of engineering to get the system up and working and coordinated with the Vive and UE4. For the prototype example this...
Smell ‘O Vision
OK - everyone loves to pick on the Japanese for their quirky fascinations and the lengths they will go in to satisfy these interests. In this case a Japanese inventor may be on to something that is really useful for the iMyth Experience. A VR company called "Vaqso"...
Body Presence in VR
Body presence in VR has been one of those topics that folks knew could be achieved but really "had not gotten" around to working on. Steve Bowler at Cloud Gate Studio seems to be making strides towards this direction. He recently posted on tweeter a video with himself...
Facial Tracking in VR
Here is a product that was documented a little over a year ago and it seems they will be taking it mainstream. [embedyt] http://www.youtube.com/watch?v=yr2fFeympKY[/embedyt] BinaryVR will be producing an SDK which will do limited facial tracking based on chin, mouth...
Zero Latency In Orlando
Just when I thought I was going to write off Zero Latency as an iMyth competitor, it seems they have brought the battle to the iMyth on their own home town of Orlando. Zero Latency is the outfit from Melbourne Australia who are creating ware-house scale Zombie...
Wireless Vive
I don't normally write about improvements in technology. I would rather focus on Story and experience related topics. However this is groundbreaking and will have a significant impact on the HTC Vive. A Chinese company called TPCast has created a device add-on for the...
