by Blogmeister Meisterblogger | Aug 4, 2016 | Immersive Theme-worlds, IMyTH, Industry, Technology
Now this device definitely looks interesting. Intel Scientist Hints new Vive accessory Embedding function such as collision detection and hand tracking are definitely directions iMyth would wish to venture towards. by Blogmeister Meisterblogger | Aug 2, 2016 | Immersive Theme-worlds, Industry, Technology
It looks like the cat is out of the Bag. One of these Website VR channels had an opportunity to talk with Charlie Hughes at UCF. In the the article they constant refer to the use of interactors. More specifically the article addresses the use of “smart”... by Blogmeister Meisterblogger | Apr 23, 2016 | IMyTH, Technology
We are standing at the precipice of explorations into VR. I was originally hoping to be able to exploit the usage of the giant MOCAP stage at FIEA. However, One of the most important elements, getting the track data to the game has to be solved yet. I was hoping to... by Blogmeister Meisterblogger | Apr 1, 2016 | IMyTH, Technology
Part of my research and definitely a focus of iMyth is to be a generator of immersive theme world experiences. These experiences are not games but on-going interactions between the participant the current theme world. The theme world evolves and adjusts to ensure a... by Blogmeister Meisterblogger | Mar 1, 2016 | Immersive Theme-worlds, Industry, Technology
I bit the bullet and pre-ordered my Vive yesterday. Now I just need to wait for it to arrive in early April. In the mean time I will continue researching adding extended range to the Vive. Developers Stress Level Zero are doing just that with the Vive Lighthouse....