Sensics, a long time manufacturer of high end Head Mounted Display devices, has recently released its new professional grade HMD geared towards VRArcades and amusement parks. This new headset has [...]
As promised, here is the second test for the iMyth MOCAP Suit. As a full disclaimer, the system is still very primitive and has far to go yet. But forward progress is being made. The system is [...]
Yesterday was a very special day as it marked the first successful Baby test of the new, iMyth MOCAP suit. It was a very simple test but worked well. Jon Albertson was the brave volunteer who [...]
It has been a long me coming in order to create real-time, digital humans. Although not quite there, a very talented group just put together the best attempt yet: Mike Seymour, co-founder and [...]
We don’t necessarily hear much from ILMX. Much like their cousin company, Imagineering, they sort of wait for a groovy time to spring a really pleasant surprise on an unsuspecting audience. [...]
I received some bitter sweet news today from the folks at Valve Software. After much anticipation, the engineers at SteamVR have found a way to create a cheaper, more versatile Lighthouse [...]
I guess I’m just being a geek here. I would not normally create a posting like this but I think it is just so cool. It’s very hard to understand just what the Steam VR lighthouses are [...]
Yesterday, HTC Vive Senior Engineer James Xiong posted a Vive IK Demo on GitHub, which includes a reference source code and a Unity Demo. Too bad it was not for UE4 but methinks this can be [...]
A couple of months ago, iMyth created a rough prototype of its immersive experience. One of iMyth’s key components is physical props and sets. We integrated very inexpensive props and sets [...]
Here are updates of the top seven companies perusing the ever elusive goal of providing wireless HMD transmissions. IMR – Immersive Robotics (Mach-2K) From IMR : IMR is at the forefront of [...]