Google publicly releases their hand tracking technology
Disney To add New Location-based experience component
A quick little update of the evolution of Steam VR 2.0 Tracking. A VR Arcade proprietor, Tower Tag, successfully pulled off a large multi-player experience involving 6 players using 4 new Steam [...]
One of the Holy Grails to rise above the first generation of VR is to move from room-scale tracking to warehouse or house scale tracking. During the The Courier prototyping phase, the iMyth crew [...]
The University of Stony Brook, Nvidia and Adobe are presenting at Siggraph 2018 with their paper on infinite walking using Dynamic Saccadic Redirection. This is a really neat interpretation of [...]
The folks over at Disney Research have just developed a haptic jacket to produce physical sensations within an immersive experience. On a side not this is kind of strange since Disney has [...]
A year and a half I had the privilege to attend SteamVR training. Steam tracking is amazing piece of engineering. The solution has only improved with version 2.0 which has just now started [...]
It’s not big secret that I am a big HTC Vive fan. I love Steam VR tracking. I purchased an HTC Vive as soon as they became available. I love the overall product. I also have not been [...]
There are two bits of information out there giving some direction of where HTC and Steam will be taking with the Vive. In fact, I know this may be too early guessing, maybe the next generation of [...]
It’s been a while since I have made a post but this one really makes me excited. Jasper Brekelmans, a Netherlands-based 3D tech artist, has recently released a motion capture tool offering [...]