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Microsoft’s Holographic HoloLens Experience

by Blogmeister Meisterblogger | Jan 23, 2015 | Interactive Storytelling, Raconteur

Here it is guys and galls. Microsoft, in support for their Windows 10, released information about a holographic AR headset they have been working on called, “HoloLens”. With Hololens, the user’s perspective of reality is altered and changed....

What’s Going on at Magic Leap

by Blogmeister Meisterblogger | Jan 21, 2015 | Interactive Storytelling, Raconteur

This recent article explains some of the features of the new patent registered by Magic Leap: Magic Leap Patent While a patent does not really mean anything directly, it does show the direction which progressive thinks are thinking of taking immersive, technologies. A...

Possible Directions for VR?

by Blogmeister Meisterblogger | Nov 11, 2014 | Interactive Storytelling, Raconteur

I came upon an article from Gamasutra lately discussing the possible avenues upon which VR could entertain: http://gamasutra.com/blogs/KimberlyVoll/20141028/228726/Game_Design_in_VR_Pushing_Off_from_a_New_Frontier.php Ultimately the article says that if VR is only...

Why Raconteur’s Business Model will Succeed

by Blogmeister Meisterblogger | Nov 11, 2014 | Interactive Storytelling, Raconteur

I look for occasional motivations and conformations that what I am trying to do with Raconteur is the right thing and the approach I am taking will succeed. I recent came upon this article in Gamasutra which talks about the business side of game authoring:...

Groovy Diagram from Oculus Explaining Why VR is Tough

by Blogmeister Meisterblogger | Nov 11, 2014 | Grammar Based Universes, Interactive Storytelling, Raconteur

Robert Madsen, Starting an Indie Studio

by Blogmeister Meisterblogger | Nov 11, 2014 | Interactive Storytelling, Raconteur

I cam upon this series of articles a little while ago on Gamasutra: http://gamasutra.com/blogs/RobertMadsen/20140731/222331/Starting_an_Indie_Studio_Part_1.php The articles explains the trials and tribulations of a computer engineer starting an independent game...
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