I’m really bummed. After a long run this morning, I cleaned up and wrote this beautiful blog supporting the topic. I pressed the”update button” and nothing. Everything went [...]
While this thought is not new, I’ve had trouble justifying it in the past because of cost considerations. However, a new thought hit me today and it might be a potential solution for [...]
I have to admit I’m a bit concerned I don’t yet have a grand vision for where all this is headed. However, I do have a small handful of small projects which may help provide some [...]
http://mycryengine.com/ been messing around with this, just to get the feel of incorporating level design with the story telling process (or trying to learn level design). The last couple of [...]
I too have my concerns about a plot-driven device. If you follow just one plot then you’re not really in an interactive story anymore, you’re on rails … such as Uncharted. How [...]
I have bee reading, although very slowly, Chris Crawford’s “On Interactive Storytelling. I’m only about half way through the book but I find it very fascinating. In particular [...]
I suppose it was inevitable. I was reading “Chris Crawford on Interactive Storytelling.” Ironically, many of his thoughts are are the same as mine. Regretfully, I have been at the [...]