Category: Interactive Storytelling

  • Microsoft’s Holographic HoloLens Experience

    Here it is guys and galls. Microsoft, in support for their Windows 10, released information about a holographic AR headset they have been working on called, “HoloLens”. With Hololens, the user’s perspective of reality is altered and changed.

    Microsoft HoloLens

    In my prior article, Immersive Storyworld, I call for a technology which transforms an existing physical reality into a new alternative virtual storyworld. Will HoloLens be able to satisfy that need? It hard to tell, I’ll need to grab one of these, along with an Occulus Rift, and do me best to start developing a virtual reality experience. Time will tell.

  • What’s Going on at Magic Leap

    This recent article explains some of the features of the new patent registered by Magic Leap:

    Magic Leap Patent

    While a patent does not really mean anything directly, it does show the direction which progressive thinks are thinking of taking immersive, technologies.

    A tool such at the device introduced in the article would be perfect for the the Raconteur Immersive Storyworld.

    Waiting for more to develop.

  • Animating Camera Direction in VR

    Challenges For VR Animators

    This article explains some of the problems associated with storyTelling in VR. It also provides some initial methods how animators are resolving them.

    I added an article summary in a new page: Animating Camera Direction in VR

  • Possible Directions for VR?

    I came upon an article from Gamasutra lately discussing the possible avenues upon which VR could entertain:

    http://gamasutra.com/blogs/KimberlyVoll/20141028/228726/Game_Design_in_VR_Pushing_Off_from_a_New_Frontier.php

    Ultimately the article says that if VR is only good for first person shooters, what else can it be used for?

    The article mentions that one of the possible uses of VR could be towards interactive storytelling:

    “Interactive narrative (an opportunity to generate different points of connection brought about by presence in a story)”

    I concur with this belief for it is one of the angle upon which I believe I will be able to launch Raconteur. Interactive Storytelling is still in its infancy. There is a mountain of work needed to be done before anything like the Holodeck is created. In the US, money for research flows where there is opportunity to make money. This is where I believe VR can help interactive Storytelling. I consulted Chris Crawford about this opportunity. He concluded the more substantial problems of language were slowing the progress of Interactive Storytelling, “the central problems in interactive storytelling are not matters of presentation; our killer problems are matters of language.”

    Indeed, VR may be a superficial aspect of Interactive Storytelling especially concerning interpersonal interactions within the story. However, VR Is “virtually” here. By exploiting this wave I feel we could piggy-back the realm of Interactive Storytelling to increase attention and ultimately funding for addressing the big problems within the field. The more people and we have creating demand for Interactive Storytelling, the greater the opportunity to mature it to its full potential.

  • Why Raconteur’s Business Model will Succeed

    I look for occasional motivations and conformations that what I am trying to do with Raconteur is the right thing and the approach I am taking will succeed.

    I recent came upon this article in Gamasutra which talks about the business side of game authoring:

    http://www.gamasutra.com/blogs/PaulWu/20141110/229786/How_to_Make_Games_a_Real_Business.php

    While I am not trying to develop Raconteur as a computer game company, I am trying to develop it as a juxtaposition with the film world. This article explains many of the problems plaguing game developers and offers possible solutions to resolve those issues. These solutions are are mostly taken from the film world. I have integrated many of these same concepts into the Raconteur business model.
    This mutual thought process gives me inspiration that the direction I am trying to take Raconteur is a good one.

  • Robert Madsen, Starting an Indie Studio

    I cam upon this series of articles a little while ago on Gamasutra:

    http://gamasutra.com/blogs/RobertMadsen/20140731/222331/Starting_an_Indie_Studio_Part_1.php

    The articles explains the trials and tribulations of a computer engineer starting an independent game company.

    I don’t want to take away any fire from the article’s creator so I’ll let the reader discover the value of the articles themselves. As a burnt out old Digital Artist, I am encouraged by this series of article. I pray to the universe it has a happy ending. Of course this gives hope for my own success but success to all the other individuals teetering on the possibility of going independent in the near future.

  • Back After a Long Siesta

    Greetings – I have been asleep at the wheel lately and not contributing to my blog. This does not mean, however, that I have not been looking for inspiration and other motivations into the realm of immersive interactive storytelling.

    I will be flooding my blog with all of the goodies which I have collected over the past few months. As always, if you have any questions or concerns, do not hesitate in dropping them by.

  • 4 Layers of Interactive Narrative in Games

    Check out this new article a created Based on the article Thomas Grip created for his lecture at the GDC.

    4 Layers of Interactive Narrative in Games.

    I think it is interesting because it may be a methodology to incorporate plot and story into an otherwise barren sandbox. The Crawford engine is plagued by this constant threat. This will always be the responsibility of the content creator. However, if tools and workflows are incorporated to help facilitate this way of thought, the task of creating an open story world with plot can become a reality.

  • Grammar Based Facades

    This is very cool and has me super excited

    [embedyt]https://www.youtube.com/watch?v=rS-PLQ3tfzY[/embedyt]

    This is a way to define the look, style and motif through a grammar based facade.

    When used by an interactive storyteller, entire worlds can be generated rapidly.

    Of course, down the road, more variability will be needed. However, this is a great start. I look forward to be able to use tech like this in the very near future.