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ChuckleHedz Observations!

by Blogmeister Meisterblogger | Nov 25, 2013 | Interactive Storytelling

http://mycryengine.com/ been messing around with this, just to get the feel of incorporating level design with the story telling process (or trying to learn level design). The last couple of games I’ve played had a open world design, but they still guided you...

Concerns About Plot-driven devices

by Blogmeister Meisterblogger | Nov 15, 2013 | Interactive Storytelling

I too have my concerns about a plot-driven device. If you follow just one plot then you’re not really in an interactive story anymore, you’re on rails … such as Uncharted. How could you possibly visualize all the possible plots? It’s like...

Crawford’s “on Interactive Storytelling”, part I

by Blogmeister Meisterblogger | Nov 14, 2013 | Interactive Storytelling

I have bee reading, although very slowly, Chris Crawford’s “On Interactive Storytelling. I’m only about half way through the book but I find it very fascinating. In particular his “Data-Driven” strategies. He sites references of...

The Link Between Interactivity, Plot and Free Will

by Blogmeister Meisterblogger | Oct 8, 2013 | Interactive Storytelling

I suppose it was inevitable. I was reading “Chris Crawford on Interactive Storytelling.” Ironically, many of his thoughts are are the same as mine. Regretfully, I have been at the Interactive Storytelling game for much shorter than Chris Crawford....
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