Category: Industry

  • Manus VR

    I wrote about this company about a year ago and they are still going strong.

    https://manus-vr.com/

    These guys may provide a good tracking solution for hands and the Vive.!

  • Disney Escape Games

    Hoo wee, I’m really excited about this post. This is all about Disney getting into the Escape Game business.

    This opportunity does give further confirmation that iMyth is on the right track.

    While iMyth is not chasing after the escape game market per se, we are pursuing the immersive theme world market which seems to be the evolutionary next step. Escape games 2.0 and beyond!

    Disney has:

    • Immersive Physical experiences
    • Collaboration with multiple participants and groovy interactors

    The only thing they don’t have is variability and randomness. According to their description, “Although this particular event was themed to the idea of “preserving time,” The Escape Challenge can be completely customized and tailored to fit any group’s event theme, message or objective. The specially constructed set is fully mobile and transportable, meaning it can be built and installed in function space available onsite a Disney convention resort or theme park event venue.” This may be an indication the Disney is starting to work customization and variability into the experience as well. Whether or not they are setting the stage for emergent narrative has yet to be seen.

    I really want to check this out.

    Here is the link to Disney Website.

     

  • Extended Vive Capability

    I bit the bullet and pre-ordered my Vive yesterday. Now I just need to wait for it to arrive in early April.

    In the mean time I will continue researching adding extended range to the Vive.

    Developers Stress Level Zero are doing just that with the Vive Lighthouse. Evidently, the lighthouse is just a dumb laser and the sensor does all of the work, picking up the laser signal and using the information to calculate position and orientation. These guys at Stress Level Zero experiment around, pushing the limites of the Vive’s ranch. Here are some of their results as posted in the Road to VR article, Developer pushes Valve’s lighthouse tracking to its limits.

    Evidently the lighthouse chain can be strung together. However, as expressed in this video, some hacking may be required:

    This would be very cool to employ a volume of Lighthouse emitters to produce a 3 D Lazer Mocap studio.

     

  • Experiences First!

    A couple of web article have come out over the last couple days which are really inspiring.

    In a few days, Activity on this web site will slow down in favor for the development of the iMyth experience. The iMyth experience is exactly just that, an immersive, theme world experience. This is not a game. This is not a story. However, this doesn’t mean that one cannot derive narrative or a competitive score while immersed in the experience. These are serendipitous bi-products which may occur but are never the primary focus.

    Evidence of this is expressed in the Upload to VR article, What the Billionaire saw in the Void. Instead of focusing on the sensational aspects of the experience, the article focus closer on the experiential side effects. There is a great quote in the article form Curtis Hickman, the lead designer for the experience, “People in The Void don’t want to rush, they want to take their time and absorb the experience,” Hickman said. “The Void is the exact opposite of where the rest of VR seems to be heading. We don’t see ourselves as making games, we see ourselves as making experiences.”

    In an entirely unrelated article, also from Upload to VR, The VR Scene Is Growing and Getting Weirder, there is a very interesting documentary about legendary film maker Phil Tippet and his experience with VR. In A nutshell, the video displayed Tippet encountering the VR media as less of a story telling devise as an experiential generator. In fact, there was a point in the interview where he found it necessary to abandon linear narrative entirely in lieu of the opportunity presented by this new media format.

  • Starcade in Los Angeles

    Here is some more support that the rise of  location based VR environments is upon us.

    In this article from PSFK, A Virtual Reality Arcade Is Coming to Los Angles, a company called Starbreeze Studios is creating an interactive experience to entice interactive game players. They seem to have their own HMD for now which is exciting since this means there is a lot of money being put into the technology out west. Now e have to lure that money, here on the east coast!

  • Wearable Input Controllers

    I’m not sure how viable this tech is yet. It kind of seems like it is just in its infancy. However, this product seems to go in the correct direction. there has been a lot of talk lately about MOCAP input and control. The question that pops up is just how practical is it to waer a MOCAP suit while being in an immersive experience? If I was given the opportunity to wear a jacket such as the OBE, (Out of Body Experience), I would gladly take it up. I don’t think most folks would mind either.

    Machina – OBE

  • Back Before the new Year!

    I have been a bit lax on the blog updates for the last few months.
    Never fear, the concepts for iMyth continue to move forward with new ideas, new partners and new innovations!

    Keep in contact for information concerning iMyth’s next MVP, (I’ll bet you didn’t even know we had a first :)).

    However, supporting the next MVP is this Technology from HTC and Valve. Part of our first MVP involved using simple hand gestures within a VR experience. We generated only mediocre results. Mind you did not allow ourselves much time to fine tweak the experience. Given a weak or so of tuning time I’m sure we could generate something a bit more palatable. The HTC Valve device doesn’t look that much better but who knows, this integrated solution may be all that is needed.

    [embedyt] http://www.youtube.com/watch?v=ABHl77XR8UA[/embedyt]

    I got the article from an upload VR article. They don’t seem very impressed either. However, after the short experience with the Leap Motion I’m will to give almost anything a try.

  • VRStudio presents at VRLA

    The seatle outfit called VRStudio demonstrated their VR game they are co-producing for Dave and Busters at the VRLA exhibit in LA:

    The full article can be read in the upload VR article called VRCade’s wireless headset action killing zombies. The headset are custom built for the experience are create by a company called TrinityVR.

  • The Void keeps Getting Good Press

    The first Virtual Reality Amusement park keeps garnishing positive reviews so far.

    This latest review by the Tech Insiders paints a very good and interesting perspective.

    Personally I want the Void to be a commercial success and a crowd pleaser. Many investors and other contributors are on the fence, waiting for someone like the Void to sink or swim. Commercial success will open the flood gates.

    An just added from upoad VR is an interview with The Void guys describing what the experience at the Void will be like:

     

  • First Exposure to “The Void”

    There is a lot of hope riding on this one company. We are all hoping they can really pull things off  since they seem to be one of the leaders in immersive experiences.

    Upload VR just posted its first impression experience of the Void in their article, “We step into the Void”.

    Overall the reviews are positive which are very inspiring! We look forward for new updates to the Void’s experience.

    You go guys!