by Blogmeister Meisterblogger | Jul 9, 2015 | Immersive Theme-worlds, IMyTH
The buzz around VR and related technology keeps on exploding. In this article written by Business INsider, the expected VR market is expected to explode with VR shipments will create a $2.8 billion hardware market by 2020, up from an estimated $37 million market this... by Blogmeister Meisterblogger | Jul 9, 2015 | Grammar Based Universes, Immersive Theme-worlds, IMyTH, Interactive Storytelling
There is a non-profit research oriented group in Switzerland called Artanim. I have never heard of them before but they recently submitted a project to Siggraph and been accepted as a finalist. Their project is really inspiring. This is exactly what an Immersive... by Blogmeister Meisterblogger | Jul 6, 2015 | Immersive Theme-worlds, IMyTH
I just encountered an article from Road to VR article about The Void intending to build 230 Theme-park locations in the next five years. I have to admit that these plans are indeed ambitious and I have seen the opportunity for myself. I am looking forward to see how... by Blogmeister Meisterblogger | Jul 1, 2015 | Immersive Theme-worlds, IMyTH
This is really cool and I’m glad Gamasutra was able to push this content online. This is a lecture given by Bei Yang, one of the executives in Imagineering. I had an opportunity to attend this lecture at GDC last March is it was very interesting. Disney seems to... by Blogmeister Meisterblogger | Jun 29, 2015 | Immersive Theme-worlds, IMyTH
I have been tracking this wave for the last ten years and its finally starting to hit! Experience based entertainment is going through an upswing especially with the Millenials. I am participating with that with the creation of IMyTH. The evidence for the demand for... by Blogmeister Meisterblogger | Jun 27, 2015 | Grammar Based Universes, Immersive Theme-worlds, IMyTH, Interactive Storytelling
When it rains it pours. I also encountered an article today on Kataku about the Hyde Horror Maze. Not entirely dissimilar to The Void or the IMyTH experience, these folks wish to create an interactive maze where the players must navigate through a real maze in order...