I encountered a great article describing The Void and their operation in NYC, Trippy Ghostbuster’s Experience. All in all the Polygon folks seemed very excited. The Void guys described [...]
Now this device definitely looks interesting. Intel Scientist Hints new Vive accessory Embedding function such as collision detection and hand tracking are definitely directions iMyth would wish [...]
I figured I had better be documenting iMyth progress as things move along. I suppose I have been lax in doing so: 4/25 – My Vive arrives via Fed-Ex. No one is home to receive it :(. 4/26 [...]
We are standing at the precipice of explorations into VR. I was originally hoping to be able to exploit the usage of the giant MOCAP stage at FIEA. However, One of the most important elements, [...]
Hoo wee, I’m really excited about this post. This is all about Disney getting into the Escape Game business. This opportunity does give further confirmation that iMyth is on the right [...]
Part of my research and definitely a focus of iMyth is to be a generator of immersive theme world experiences. These experiences are not games but on-going interactions between the participant [...]
A couple of web article have come out over the last couple days which are really inspiring. In a few days, Activity on this web site will slow down in favor for the development of the iMyth [...]
I’m not sure how viable this tech is yet. It kind of seems like it is just in its infancy. However, this product seems to go in the correct direction. there has been a lot of talk lately [...]
I have been a bit lax on the blog updates for the last few months. Never fear, the concepts for iMyth continue to move forward with new ideas, new partners and new innovations! Keep in contact [...]
I was reading through my web pages this morning and two very similar articles came up. I had written neither as being significant enough to create a post for. However, when I realized these were [...]