Howdy Gang! It would appear there is yet another additional player into the immersive experience game. The Fear Factory in SLC seems to be combining the concept of immersive VR with traditional [...]
I just listened to a great pod cast from a Road to VR article, What Dungeons & Dragons Can Teach Us About VR. In this podcast the announcer interviews Chris Perkins, Master Dungeon Master and [...]
Yesterday was a very exciting day for iMyth. Not only was I treated to the awesome work the artists, producers and engineers were creating, but also we had an opportunity to do the first dry run [...]
Here is an article about Universal in Orlando opening it’s own version of the Void, Universal debutes “The Repository.” There isn’t much mentioned about the new [...]
I encountered a great article describing The Void and their operation in NYC, Trippy Ghostbuster’s Experience. All in all the Polygon folks seemed very excited. The Void guys described [...]
Now this device definitely looks interesting. Intel Scientist Hints new Vive accessory Embedding function such as collision detection and hand tracking are definitely directions iMyth would wish [...]
I figured I had better be documenting iMyth progress as things move along. I suppose I have been lax in doing so: 4/25 – My Vive arrives via Fed-Ex. No one is home to receive it :(. 4/26 [...]
We are standing at the precipice of explorations into VR. I was originally hoping to be able to exploit the usage of the giant MOCAP stage at FIEA. However, One of the most important elements, [...]
Hoo wee, I’m really excited about this post. This is all about Disney getting into the Escape Game business. This opportunity does give further confirmation that iMyth is on the right [...]
Part of my research and definitely a focus of iMyth is to be a generator of immersive theme world experiences. These experiences are not games but on-going interactions between the participant [...]