Now this device definitely looks interesting. Intel Scientist Hints new Vive accessory Embedding function such as collision detection and hand tracking are definitely directions iMyth would wish [...]
It looks like the cat is out of the Bag. One of these Website VR channels had an opportunity to talk with Charlie Hughes at UCF. In the the article they constant refer to the use of interactors. [...]
I figured I had better be documenting iMyth progress as things move along. I suppose I have been lax in doing so: 4/25 – My Vive arrives via Fed-Ex. No one is home to receive it :(. 4/26 [...]
Hoo wee, I’m really excited about this post. This is all about Disney getting into the Escape Game business. This opportunity does give further confirmation that iMyth is on the right [...]
I bit the bullet and pre-ordered my Vive yesterday. Now I just need to wait for it to arrive in early April. In the mean time I will continue researching adding extended range to the Vive. [...]
A couple of web article have come out over the last couple days which are really inspiring. In a few days, Activity on this web site will slow down in favor for the development of the iMyth [...]
I have been a bit lax on the blog updates for the last few months. Never fear, the concepts for iMyth continue to move forward with new ideas, new partners and new innovations! Keep in contact [...]
Not so much expert on immersive as interactive Engage the audience in co-creator role Implied Story Audience is generating story Guests are generating story Role of Interactor is CRITICAL Humans [...]
There is a lot of hope riding on this one company. We are all hoping they can really pull things off since they seem to be one of the leaders in immersive experiences. Upload VR just posted its [...]
I just read an interesting article on Upload VR about Cloadhead’s “Blink” Locomotion system. I’ll need to study this article further. However, it looks like they are [...]