by Blogmeister Meisterblogger | Mar 21, 2025 | Customer, Design, Entertainment, Immersive Theme-worlds, Interactive Storytelling, Technology
Unfold Your Story! Imagine a world where stories don’t just unfold around you—they unfold because of you. At iMyth, we’re reimagining interactive storytelling by making characters more than just part of the narrative; they become active participants in your journey....
by Blogmeister Meisterblogger | Mar 21, 2025 | Business, Design, Entertainment, Immersive Theme-worlds, Interactive Storytelling, News, North Star, Technology
Your Voice Shapes the Adventure! What if you could step into a world where your favorite characters don’t just exist in stories but interact with you, learn from you, and make you the center of an unforgettable journey? That’s the power of iMyth Heroes—a new frontier...
by Blogmeister Meisterblogger | Mar 21, 2025 | Business, Design, Industry, Interactive Storytelling, Marketing, Technology
Join iMyth’s Quest to Redefine Interactive Storytelling Imagine stepping into your favorite story—becoming the hero, interacting with legendary characters, and shaping your adventure in real time. iMyth is bringing this vision to life through iMyth Heroes, an...
by Blogmeister Meisterblogger | Mar 20, 2025 | Design, Entertainment, Interactive Storytelling, News
iMyth Heroes Brings Legendary Characters to Life What If You Could Step Into Your Favorite Story? Imagine meeting Sherlock Holmes in your living room, exchanging wits with Mr. D’Arcy, or embarking on a high-seas adventure with Steamboat Willy—all from the palm of your...
by Blogmeister Meisterblogger | Mar 11, 2025 | Case Study, Design, Entertainment, IMyTH, Interactive Storytelling, Interview
Every hero has an origin story, and for iMyth’s first character, Tickle, that story began with the boundless creativity of Sunny Zheng. As a pioneer in immersive storytelling, Sunny embarked on an artistic adventure—transforming a simple concept into a living,...
by Blogmeister Meisterblogger | Mar 4, 2025 | Design, Entertainment, IMyTH, Interactive Storytelling
What if laughter was a weapon? What if teasing could be an art form? What if the power of playfulness could change the world? Meet Tickle—iMyth’s first Hero, and a force to be reckoned with. Tickle bends reality with her own invention: tickle bending—a mysterious...